I tried to glow in a class with the following command:
PHP Code:
screen_fade(id,1,1,random_num(0,255),random_num(0,255),random_num(0,255),50)
PHP Code:
case 6:
{
g_player_class[id] = 6
fm_remove_model_ents(id)
if (!pev_valid(g_ent_playermodel[id]))
{
g_ent_playermodel[id] = engfunc(EngFunc_CreateNamedEntity, engfunc(EngFunc_AllocString, "info_target"));
set_user_rendering(id,kRenderFxNone,0,0,0,kRenderTransAlpha,1)
set_pev(g_ent_playermodel[id], pev_classname, "player_model")
set_pev(g_ent_playermodel[id], pev_movetype, MOVETYPE_FOLLOW)
set_pev(g_ent_playermodel[id], pev_aiment, id)
set_pev(g_ent_playermodel[id], pev_owner, id)
// Change name of your model below.
engfunc(EngFunc_SetModel, g_ent_playermodel[id], "models/player/zk_ada_re/zk_ada_re.mdl")
fm_set_weaponmodel_ent(id)
}
set_user_health(id, 150)
set_user_armor(id, 35)
set_user_gravity(id, 1.00)
set_user_rendering(id,kRenderFxGlowShell,random_num(0,255),random_num(0,255),random_num(0,255),kRenderNormal,20);
client_print(id, print_chat,"[SemxorA] Seu personagem e: Ada - A piriguete Iluminada (Glow + 35 colete)");
}
did not work