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[CS:S/CS:GO] GunGame


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ssphreak
Senior Member
Join Date: Aug 2009
Old 01-05-2011 , 17:52   Re: GunGame
Reply With Quote #2361

I am all for having custom music during warmup! and even the end of round music too!

Also i was wondering, is there anway to add an option where the winner of the game gets to choose the next map out of all the maps in the map cycle?

Thanks man -Peace!

<phreak>
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nadrojcote
Senior Member
Join Date: Oct 2009
Old 01-05-2011 , 17:55   Re: GunGame
Reply With Quote #2362

Quote:
Originally Posted by ssphreak View Post
I am all for having custom music during warmup! and even the end of round music too!

Also i was wondering, is there anway to add an option where the winner of the game gets to choose the next map out of all the maps in the map cycle?

Thanks man -Peace!

<phreak>

the winner choosing the map I think is something that all admins of gg servers want, please please please incorporate this
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P4rD0nM3
Veteran Member
Join Date: Feb 2006
Old 01-06-2011 , 04:14   Re: GunGame
Reply With Quote #2363

Hello. I'm new to CSS gungame and I'm using this plugin. Do I need another plugin to make players respawn forever?
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fyndler
Senior Member
Join Date: Nov 2007
Old 01-06-2011 , 04:27   Re: GunGame
Reply With Quote #2364

Yeah you do http://forums.alliedmods.net/showthread.php?t=103242
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jirk159159
Junior Member
Join Date: Jan 2011
Old 01-06-2011 , 17:30   Re: GunGame
Reply With Quote #2365

Please write a plugin : playing music during warmup.
Please
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Miraculix
Senior Member
Join Date: Dec 2009
Location: Germany
Old 01-06-2011 , 18:27   Re: GunGame
Reply With Quote #2366

I don't know if someone may need it or sth else exits. But I won't read the complete 237 paged thread.
I have written a !buylevel plugin. And after 3 days testing I think threre are no more bugs.


Players can skip current level by buying the next level.

Version 1.2 (updated 02-20-2013):

User commands:
"sm_buylevel" in console
"!buylevel" or "!sm_buylevel" in chat
"/buylevel" or "/sm_buylevel" in chat for silent trigger

CVARS:(with defaults)
If you load the plugin the first time, a config file (gungame_buylevel.cfg) will be generated in the cfg/sourmod folder.

sm_ggbuylevel_enable "1" -> Enables/Disables SM GunGame Buylevel.
sm_ggbuylevel_announce "1" -> Announce how to use buylevel.
sm_ggbuylevel_block_skip "hegrenade,knife" -> Block these weapons from being skipped with buylevel. The last level will always be blocked from skipping.
sm_ggbuylevel_cost "12000" -> The amount required to buy a level.
sm_ggbuylevel_kill_reward "800" -> The amount earned per kill.
sm_ggbuylevel_levelup_reward "800" -> The amount earned per levelup.

Changelog:
v1.2 (02-20-2013)
** CSGO support
** fixed: gg_buylevel.sp(162) : error 025: function heading differs from prototype (GG_OnClientDeath)
** fixed: bug in first round after warmup
++ added: use mp_maxmoney if available
v1.1 (01-13-2011)
**fixed: use of mp_startmoney
v1.0 (01-08-2011)
++ added: buylevel.phrases.txt
++ added: kill reward no longer give during warmup
** fixed: Native "GetConVarInt" reported: Invalid convar handle 0 (error 4)
v0.7 (01-07-2011)
** Initial Release!

Installation:
Copy the attached gg_buylevel.smx to your addons/sourcemod/plugins folder.
Copy the buylevel.phrases.txt to your addons/sourcemod/translations folder
Load the Plugin and edit the gungame_buylevel.cfg to your likings.

as a friendly reminder money in scoreboard

THE PLUGIN WILL NOT COMPILE ON THE WEB BECAUSE I INCLUDE GUNGAME. Compiled against SM v1.5.0 and GG 1.2.11.2
Attached Files
File Type: txt buylevel.phrases.txt (1.1 KB, 719 views)
File Type: sp Get Plugin or Get Source (gg_buylevel.sp - 468 views - 11.6 KB)
File Type: smx gg_buylevel.smx (7.3 KB, 498 views)
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greeetz Miraculix ;-)

Last edited by Miraculix; 02-20-2013 at 15:09. Reason: release v1.2
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nadrojcote
Senior Member
Join Date: Oct 2009
Old 01-07-2011 , 09:40   Re: GunGame
Reply With Quote #2367

there is already one made that works fine, all you would have had to do was search the thread for buylevel

https://forums.alliedmods.net/showth...el#post1260011

although yours does seem to be a little better..
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Miraculix
Senior Member
Join Date: Dec 2009
Location: Germany
Old 01-07-2011 , 10:55   Re: GunGame
Reply With Quote #2368

Quote:
Originally Posted by nadrojcote View Post
there is already one made that works fine, all you would have had to do was search the thread for buylevel
That would be a good idea. I've forgotten.
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greeetz Miraculix ;-)
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Kudjo
Junior Member
Join Date: Jan 2010
Old 01-07-2011 , 11:36   Re: GunGame
Reply With Quote #2369

Miraculix hi!!
If you have the desire and ability could create a custom admin menu (included in sm_admin menu)!
This has not for the SM:Gungame. would be very grateful.
Mod created ,but a means of control there.
Sorry my english!!
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ssphreak
Senior Member
Join Date: Aug 2009
Old 01-11-2011 , 17:20   Re: GunGame
Reply With Quote #2370

Altex and whoever else can help,

I cannot seem to get the level up with prop physics to work. I level down if i shoot a barrel and kill myslef, but i do not level up when another player is killed by a barrel i shoot. This is from my cfg.

/**
* If this option is enabled, than player can level up by killing with prop_physics.
* For example with fuel barrels etc.
*
* 1 - Enabled
* 0 - Disabled
*/
"CanLevelUpWithPhysics" "1"

The rest are set to "0".

I was also wondering where is the function that removes the flashes and smoke grenades from maps that have them built in? I have a few maps that have some flashes - but they do not appear.

Peace!

<phreak>
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