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Menu Dont show up..


  
 
 
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mammapappa
Member
Join Date: Nov 2008
Old 01-06-2011 , 19:13   Menu Dont show up..
Reply With Quote #1

Hi i dont know how to explain this but the weaponmenu does not show up when i press 1 in the menu hope you understand (:
PHP Code:
public MainMenu(id)
{
    new 
title[100]; 
    
formatex(titlecharsmax(title), "\r[MM] \yHNS MoneyMod^n\wCurrent Money: \r%i \y| \wTotal Money: \r%i"gXP[id], gXPTotal[id]);    
    new 
menu menu_create(title"MainMenu_Handle");
    
    
menu_additem(menu"\wWeapon Menu""-1"0);
    
    new 
iNumber[5], gPriceszItemNumber[100], Amount;
    
    for( new 
iItem 0iItem gItemsiItem++ )
    {
        
num_to_str(iItemiNumber4);
        
gPrice gItemsCost[iItem] * (gLevel[id][iItem] + 1);
        
Amount gItemsValue[iItem] * (gLevel[id][iItem] + 1) / gItemsLevels[iItem];
        
        if( 
gLevel[id][iItem] >= gItemsLevels[iItem] )
        {
            
formatex(szItemNumbercharsmax(szItemNumber), "\d%s: \wMax Level! \r(\w%i %s\r)"g_iItems[iItem], gItemsValuegItemsShort[iItem]);
        }
        else if( 
gXP[id] < gPrice )
        {
            
formatex(szItemNumbercharsmax(szItemNumber), "\d%s: \wLevel %i \r(\w%i %s\r) \y$%i"g_iItems[iItem], (gLevel[id][iItem] + 1), AmountgItemsShort[iItem], gPrice);
        }
        else if( 
gLevel[id][iItem] < gItemsLevels[iItem] )
        {
            
formatex(szItemNumbercharsmax(szItemNumber), "\w%s: Level %i \r(\w%i %s\r) \y$%i"g_iItems[iItem], (gLevel[id][iItem] + 1), AmountgItemsShort[iItem], gPrice);
        }
        
        
menu_additem(menuszItemNumberiNumber);
    }
    
    
menu_display(idmenu0);
    
    return 
PLUGIN_HANDLED;
}

public 
MainMenu_Handle(idmenuitem)
{
    new 
data[6], iName[64], accesscallback;
    new 
key str_to_num(data);
    switch(
key)
    {
        case 
1:
        {
            
ShowWeaponMenu(id);
            return 
PLUGIN_HANDLED;
        }
    }
    
    if( 
item == MENU_EXIT )
    {
        
menu_destroy(menu);
        return 
PLUGIN_HANDLED;
    }
    
    
menu_item_getinfo(menuitemaccessdatacharsmax(data), iNamecharsmax(data), callback);
    
    new 
gPriceLevel;
    
Level gLevel[id][key] + 1;
    
gPrice gItemsCost[key] * Level;

    if( 
gLevel[id][key] == gItemsLevels[key] )
    {
        
MainMenu(id);
        return 
PLUGIN_HANDLED;
    }
    else if( 
gXP[id] < gPrice )
    {
        
MainMenu(id);
        return 
PLUGIN_HANDLED;
    }    
    else
    {
        
gXP[id] += gPrice;
        
gLevel[id][key] += 1;
        Print(
id"You bought^x01 %s Level: %i^x03!"g_iItems[key], Level);
    }
    
    
MainMenu(id);
    return 
PLUGIN_HANDLED;
}

public 
ShowWeaponMenu(id)
{
    new 
title[100]; 
    
formatex(titlecharsmax(title), "\r[MM] \yMoneyMod^n\wCurrent Money: \r%i \y| \wTotal Money: \r%i"gXP[id], gXPTotal[id]);    
    new 
menu menu_create(title"WeaponMenu_Handle");
    
    new 
iNumber[5], gPriceszItemNumber[100], Amount;
    
    for( new 
iWeap 0iWeap gWeapsiWeap++ )
    {
        
num_to_str(iWeapiNumber4);
        
gPrice gWeapsCost[iWeap] * (gLevel[id][iWeap] + 1);
        
Amount gWeapsValue[iWeap] * (gLevel[id][iWeap] + 1) / gWeapsLevels[iWeap];
        
        if( 
gLevel[id][iWeap] >= gWeapsLevels[iWeap] )
        {
            
formatex(szItemNumbercharsmax(szItemNumber), "\d%s: \wMax Level! \r(\w%i %s\r)"g_iWeaps[iWeap], gWeapsValuegWeapsShort[iWeap]);
        }
        else if( 
gXP[id] < gPrice )
        {
            
formatex(szItemNumbercharsmax(szItemNumber), "\d%s: \wLevel %i \r(\w%i %s\r) \y$%i"g_iWeaps[iWeap], (gLevel[id][iWeap] + 1), AmountgWeapsShort[iWeap], gPrice);
        }
        else if( 
gLevel[id][iWeap] < gItemsLevels[iWeap] )
        {
            
formatex(szItemNumbercharsmax(szItemNumber), "\w%s: Level %i \r(\w%i %s\r) \y$%i"g_iWeaps[iWeap], (gLevel[id][iWeap] + 1), AmountgWeapsShort[iWeap], gPrice);
        }
        
        
menu_additem(menuszItemNumberiNumber);
    }
    
    
menu_display(idmenu0);
    
    return 
PLUGIN_HANDLED;
}

public 
WeaponMenu_Handle(idmenuitem)
{
    if( 
item == MENU_EXIT )
    {
        
menu_destroy(menu);
        return 
PLUGIN_HANDLED;
    }
    
    new 
data[6], iName[64], accesscallback;
    
menu_item_getinfo(menuitemaccessdatacharsmax(data), iNamecharsmax(data), callback);
    
    new 
key str_to_num(data);
    new 
gPriceLevel;
    
Level gLevel[id][key] + 1;
    
gPrice gItemsCost[key] * Level;

    if( 
gLevel[id][key] == gWeapsLevels[key] )
    {
        
ShowWeaponMenu(id);
        return 
PLUGIN_HANDLED;
    }
    else if( 
gXP[id] < gPrice )
    {
        
ShowWeaponMenu(id);
        return 
PLUGIN_HANDLED;
    }    
    else
    {
        
gXP[id] -= gPrice;
        
gLevel[id][key] += 1;
        Print(
id"You bought^x01 %s Level: %i^x03!"g_iWeaps[key], Level);
    }
    
    
ShowWeaponMenu(id);
    return 
PLUGIN_HANDLED;

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