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[L4D2] Standardized Revamp Structure (srsmod)


  
 
 
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fpsbrian
Senior Member
Join Date: Feb 2008
Old 01-05-2011 , 23:16   Re: [L4D2] Standardized Revamp Structure (srsmod)
Reply With Quote #10

Quote:
Originally Posted by Glide Loading View Post
No =)
Topology of some maps lay below -5000 by Z-axis. Spawned items just falling through map.
Example: c5m1_waterfront
items with "origin" "0 0 -10000" will fall down through map.
Yes, but for the first team the items are in the correct location.
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