1. Probably because the rank plugin will not see the fake death message that you create. You would need to cause one player to kill the other (ExecuteHam[B] + Ham_Killed or Ham_TakeDamage; not quite sure which).
2. Yes. Use get_players and use the cached entity indices.
Quote:
Originally Posted by MyDooMJr
Well im learning how to code amxx,
and im not sure , but i think u have to save that in vault something for there u have to :$
|
What does Vault have to do with this?
__________________