I tried decompiling a map, to 'see how it works' but i cant get them to decompile correctly, alot of triggers/solids are missing, including the trigger to change the map.
EDIT: Okay guys, my friend tells me maps like infested2 and crisis 2 simply change to the next map in the mapcycle when the map is completed.
My friend made a test map and the same thing happens, when the map is ended, it simply restarts itself, i have no idea why. Could this be because i disabled all other map plugins except the galileo plugin for rtv. (it said all other map handling plugins had to be disabled in order for rtv to work.)?
EDIT 2:
Solved problem!
Simply re-enabled nextmap.amxx (Was disabled because i thought it would mess up RTV) and the problem went away!
RTV SEEMS to be working fine also.
But guys i got 1 more question, for my mapcycle.txt i have added alot of maps (in random order, except for series based maps...)
Now heres my question:
For series based maps, should i only add the FIRST map in the series? Or have all of them there incase a player wants to vote for a certain map in the series.
Heres a small chunk of my mapcycle.txt.
And please dont say 'Its up to you!' i would simply like an opinion from others...
Quote:
sc_hammerhead4
mystic_radar_v1
rescue3
sc_tetris1
sc_tetris2
sc_tetris3
sc_tetris4
sc_tetris5
sc_tetris6
toonrun1
toonrun2
toonrun3
sc_airbase
Zero
|
So for example should i just have sc_tetris1 instead of them all?
-Thanks.