Ahem... I think you got it all wrong. Apart from the first list of serverside cvars, the rest aren't needed by anyone but scripters.
Quote:
[Fun Module Cvars]
------------------
native set_user_listening(receiver,sender,listen) : sets who can listen to who (0 to disable)
native get_user_listening(receiver,sender) : returns if palyer can here sender
native set_user_godmode(index,godmode = 0) : Sets players godmode (set only 1st paremeter to disable)
native get_user_godmode(index) : Returns if godmode is set.
native set_user_noclip(index,noclip = 0) : Sets palyers no clip (set only 1st paremeter ot disable)
native get_user_noclip(index) : Returns if no clip is set.
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Not cvars. Natives (script functions, really). And they are already listed in fun.inc, so why go to the trouble of doing it again?
Quote:
[amxconst (defines)]
--------------------
[weapons]
---------
#define CSW_P228 1
#define CSW_SCOUT 3
#define CSW_HEGRENADE 4
#define CSW_XM1014 5
#define CSW_C4 6
#define CSW_MAC10 7
#define CSW_AUG 8
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You leave me speechless...