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[:3] TF2_CTFWeaponInfo


  
 
 
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ProdigySim
SourceMod Plugin Approver
Join Date: Feb 2010
Old 12-13-2010 , 17:42   Re: [:3] TF2_CTFWeaponInfo
Reply With Quote #26

Updated FileWeaponInfo_t for L4D2, along with L4D2's CCSWeaponInfo and CTerrorWeaponInfo...

Patch for FileWeapoInfo_t on hl2sdk-l4d2:
https://bugs.alliedmods.net/show_bug.cgi?id=4744
CCSWeaponInfo + CTerrorWeaponInfo:
PHP Code:
class CCSWeaponInfo : public FileWeaponInfo_t // 866 bytes
public:
    
float m_fMaxPlayerSpeed// 2192
    
int m_nWeaponType;  // 2196
    
int m_nTeam// 2200 // ANY = 0, TR = 2, CT = 3
    
float m_fBotAudiblerange// 2204
    
float m_fWeaponArmorRatio// 2208
    
int m_nCrosshairMinDistance// 2212
    
int m_nCrosshariDeltaDistance// 2216
    
bool m_bCanEquipWithShield// 2220
    
char m_aWrongTeamMsg[32]; // 2221
    
char m_aPlayerAnimationExtension[16]; // 2253
    
char m_aShieldViewModel[64]; // 2269
    
char m_aAddonModel[80]; // 2333
    
char m_aAddonAttachment[80]; // 2413
    
int m_nMuzzleFlashStyle// 2496 (not confirmed)
    
float m_fMuzzleFlashScale// 2500
    
int m_nPenetration// 2504
    
int m_nDamage// 2508
    
float m_fRange// 2512
    
float m_fRangeModifier// 2516
    
int m_nBullets// 2520
    
float m_fCycleTime// 2524
    
int m_nAccuracyQuadratic// 2528
    
float m_fAccuracyDivisor// 2532
    
float m_fAccuracyOffset// 2536
    
float m_fMaxInaccuracy// 2540
    
float m_fTimeToIdle// 2544
    
float m_fIdleInterval// 2548
    
float m_fNoiseFactor// 2552
    
int m_nBlackMarketPrice// 2556
    
int m_nBlackMarketPrice2// 2560
    
int m_nBlackMarketPreviousPrice// 2564 (not confirmed)
    
char m_aResponseRulesName[80]; // 2568
    
char m_aMuzzleFlashEffect_1stPerson[80]; // 2648
    
char m_aMuzzleFlashEffect_3rdPerson[80]; // 2728
    
char m_aEjectBrassEffect[80]; // 2808
    
char m_aDisplayName[80]; // 2888
    
char m_aDisplayNameAllCaps[80]; // 2968
    
int m_iTier// 3048
    
float m_fMusicDynamicSpeed// 3052
    
bool m_bNewInL4D2// 3056
    
bool m_bCSWeapon// 3057
};  

class 
CTerrorWeaponInfo : public CCSWeaponInfo 
public:
    
int m_iLoadoutSlots// 3060
    
float m_fMaxAutoAimDeflection1// 3064
    
float m_fMaxAutoAimRange1// 3068
    
float m_fWeaponAutoAimScale// 3072
    
float m_fVerticalPunch// 3076
    
float m_fHorizontalPunch// 3080
    
float m_fHorizontalPunchDirChance// 3084
    
float m_fSpreadPerShot// 3088
    
float m_fMaxSpread// 3092
    
float m_fSpreadDecay// 3096
    
float m_fMinDuckingSpread// 3100
    
float m_fMinStandingSpread// 3104
    
float m_fMinInAirSpread// 3108
    
float m_fMaxMovementSpread// 3112
    
float m_fPelletScatterPitch// 3116
    
float m_fPelletScatterYaw// 3120
    
float m_fUnknown// 3124
    
float m_fReloadDuration// 3128
    
float m_fDualReloadDuration// 3132
    
float m_fDeployDuration// 3136
    
float m_fDualDeployDuration// 3140
    
float m_fPenetrationNumLayers// 3144
    
float m_fPenetrationPower// 3148
    
float m_fPenetrationMaxDistance// 3152
    
float m_fCharacterPenetrationMaxDistance// 3156
    
float m_fGainRange// 3160
    
CUtlDict<const char*, unsigned shortm_tCharacterViewmodelAddon// 3164
    
char m_aViewModelDual[80]; // 3192
    
char m_aPlayerModelDual[80]; // 3272
    
char m_aAddonAttachment2[80]; // 3352 Why is this duplicated from 2413
    
Vector m_vAddonOffest// 3432 vector
    
Vector m_vAddonAngles// 3444 vector
    
char m_aWorldModel[80]; // 3456
}; 
Wazz's code for finding the database should still work. The sig seems fine to me for l4d2. I can't seem to make it work in windows, though. I probably typo'd something in the gamedata.

Last edited by ProdigySim; 12-14-2010 at 11:31. Reason: Updated hl2sdk patch + some variable lengths
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