Code:
stock icon_status(index, status, const icon[], red, green, blue)
{
message_begin(MSG_ONE, iconstatus, {0,0,0}, index);
write_byte(status); // status (0=hide, 1=show, 2=flash)
write_string(icon); // sprite name
write_byte(red); // red
write_byte(green); // green
write_byte(blue); // blue
message_end();
}
--->
Code:
stock icon_status(index, status, const icon[], red, green, blue)
{
message_begin(MSG_ONE_UNRELIABLE, iconstatus, {0,0,0}, index);
write_byte(status); // status (0=hide, 1=show, 2=flash)
write_string(icon); // sprite name
write_byte(red); // red
write_byte(green); // green
write_byte(blue); // blue
message_end();
}
You should use MSG_ONE_UNRELIABLE for such things since MSG_ONE can easily crash a server if the message is not sent
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