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Subplugin Submission Zombie Plague Advance !! Updated to v1.6.1 on 11th September 2010 !!


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makiza
BANNED
Join Date: Mar 2009
Old 12-07-2010 , 12:45   Re: Zombie Plague Advance !! Updated to v1.6.1 on 11th September 2010 !!
Reply With Quote #1131

Quote:
Originally Posted by Pilat100 View Post
Code:
L 12/07/2010 - 13:48:28: [AMXX] To enable debug mode, add "debug" after the plugin name in plugins.ini (without quotes).
L 12/07/2010 - 13:48:28: [AMXX] Displaying debug trace (plugin "zombie_plague_advance_v1-6-1.amxx")
L 12/07/2010 - 13:48:28: [AMXX] Run time error 4: index out of bounds 
L 12/07/2010 - 13:48:28: [AMXX]    [0] zombie_plague_advance_v1-6-1.sma::native_get_user_zombie (line 11362)
L 12/07/2010 - 13:48:28: Unhandled dynamic native error
L 12/07/2010 - 13:48:28: [AMXX] To enable debug mode, add "debug" after the plugin name in plugins.ini (without quotes).
L 12/07/2010 - 13:48:28: [AMXX] Displaying debug trace (plugin "zombie_plague_advance_v1-6-1.amxx")
L 12/07/2010 - 13:48:28: [AMXX] Run time error 4: index out of bounds 
L 12/07/2010 - 13:48:28: [AMXX]    [0] zombie_plague_advance_v1-6-1.sma::native_get_user_zombie (line 11362)
L 12/07/2010 - 13:48:28: Unhandled dynamic native error
L 12/07/2010 - 13:48:28: [AMXX] To enable debug mode, add "debug" after the plugin name in plugins.ini (without quotes).
L 12/07/2010 - 13:48:28: [AMXX] Displaying debug trace (plugin "zombie_plague_advance_v1-6-1.amxx")
L 12/07/2010 - 13:48:28: [AMXX] Run time error 4: index out of bounds 
L 12/07/2010 - 13:48:28: [AMXX]    [0] zombie_plague_advance_v1-6-1.sma::native_get_user_zombie (line 11362)
L 12/07/2010 - 13:48:28: Unhandled dynamic native error
L 12/07/2010 - 13:48:28: [AMXX] To enable debug mode, add "debug" after the plugin name in plugins.ini (without quotes).
L 12/07/2010 - 13:48:28: [AMXX] Displaying debug trace (plugin "zombie_plague_advance_v1-6-1.amxx")
L 12/07/2010 - 13:48:28: [AMXX] Run time error 4: index out of bounds 
L 12/07/2010 - 13:48:28: [AMXX]    [0] zombie_plague_advance_v1-6-1.sma::native_get_user_zombie (line 11362)
L 12/07/2010 - 13:48:28: Unhandled dynamic native error
L 12/07/2010 - 13:48:28: [AMXX] To enable debug mode, add "debug" after the plugin name in plugins.ini (without quotes).
L 12/07/2010 - 13:49:07: [AMXX] Displaying debug trace (plugin "zombie_plague_advance_v1-6-1.amxx")
L 12/07/2010 - 13:49:07: [AMXX] Run time error 4: index out of bounds 
L 12/07/2010 - 13:49:07: [AMXX]    [0] zombie_plague_advance_v1-6-1.sma::native_get_user_zombie (line 11362)
L 12/07/2010 - 13:49:07: Unhandled dynamic native error
L 12/07/2010 - 13:49:07: [AMXX] To enable debug mode, add "debug" after the plugin name in plugins.ini (without quotes).
L 12/07/2010 - 13:49:08: [AMXX] Displaying debug trace (plugin "zombie_plague_advance_v1-6-1.amxx")
L 12/07/2010 - 13:49:08: [AMXX] Run time error 4: index out of bounds 
L 12/07/2010 - 13:49:08: [AMXX]    [0] zombie_plague_advance_v1-6-1.sma::native_get_user_zombi
add debug
makiza is offline
GAARA54
Veteran Member
Join Date: Oct 2009
Location: Everywhere
Old 12-07-2010 , 12:46   Re: Zombie Plague Advance !! Updated to v1.6.1 on 11th September 2010 !!
Reply With Quote #1132

i try to change v_knife model for sniper through a source of ZPA


PHP Code:
Array:model_sniper, Array:g_modelindex_snipermodel_vawp_sniper[64], 

PHP Code:
 Array:model_sniper, Array:g_modelindex_snipermodel_vawp_sniper[64], model_vknife_sniper[64], 



PHP Code:
    // Custom weapon models
    
engfunc(EngFunc_PrecacheModelmodel_vknife_human)
    
engfunc(EngFunc_PrecacheModelmodel_vknife_nemesis)
    
engfunc(EngFunc_PrecacheModelmodel_vm249_survivor)
    
engfunc(EngFunc_PrecacheModelmodel_grenade_infect)
    
engfunc(EngFunc_PrecacheModelmodel_grenade_fire)
    
engfunc(EngFunc_PrecacheModelmodel_grenade_frost)
    
engfunc(EngFunc_PrecacheModelmodel_grenade_flare)
    
engfunc(EngFunc_PrecacheModelmodel_vknife_admin_human)
    
engfunc(EngFunc_PrecacheModelmodel_vknife_admin_zombie)
    
engfunc(EngFunc_PrecacheModelmodel_vawp_sniper)
    
engfunc(EngFunc_PrecacheModelmodel_vknife_assassin

PHP Code:
    // Custom weapon models
    
engfunc(EngFunc_PrecacheModelmodel_vknife_human)
    
engfunc(EngFunc_PrecacheModelmodel_vknife_nemesis)
    
engfunc(EngFunc_PrecacheModelmodel_vm249_survivor)
    
engfunc(EngFunc_PrecacheModelmodel_grenade_infect)
    
engfunc(EngFunc_PrecacheModelmodel_grenade_fire)
    
engfunc(EngFunc_PrecacheModelmodel_grenade_frost)
    
engfunc(EngFunc_PrecacheModelmodel_grenade_flare)
    
engfunc(EngFunc_PrecacheModelmodel_vknife_admin_human)
    
engfunc(EngFunc_PrecacheModelmodel_vknife_admin_zombie)
    
engfunc(EngFunc_PrecacheModelmodel_vawp_sniper)
    
engfunc(EngFunc_PrecacheModelmodel_vknife_sniper)
    
engfunc(EngFunc_PrecacheModelmodel_vknife_assassin



PHP Code:
            case SECTION_WEAPON_MODELS:
            {
                if (
equal(key"V_KNIFE HUMAN"))
                    
copy(model_vknife_humancharsmax(model_vknife_human), value)
                else if (
equal(key"V_KNIFE NEMESIS"))
                    
copy(model_vknife_nemesischarsmax(model_vknife_nemesis), value)
                else if (
equal(key"V_M249 SURVIVOR"))
                    
copy(model_vm249_survivorcharsmax(model_vm249_survivor), value)
                else if (
equal(key"GRENADE INFECT"))
                    
copy(model_grenade_infectcharsmax(model_grenade_infect), value)
                else if (
equal(key"GRENADE FIRE"))
                    
copy(model_grenade_firecharsmax(model_grenade_fire), value)
                else if (
equal(key"GRENADE FROST"))
                    
copy(model_grenade_frostcharsmax(model_grenade_frost), value)
                else if (
equal(key"GRENADE FLARE"))
                    
copy(model_grenade_flarecharsmax(model_grenade_flare), value)
                else if (
equal(key"V_KNIFE ADMIN HUMAN"))
                    
copy(model_vknife_admin_humancharsmax(model_vknife_admin_human), value)
                else if (
equal(key"V_KNIFE ADMIN ZOMBIE"))
                    
copy(model_vknife_admin_zombiecharsmax(model_vknife_admin_zombie), value)
                else if (
equal(key"V_AWP SNIPER"))
                    
copy(model_vawp_snipercharsmax(model_vawp_sniper), value)
                else if (
equal(key"V_KNIFE ASSASSIN"))
                    
copy(model_vknife_assassincharsmax(model_vknife_assassin), value)
            } 

PHP Code:
            case SECTION_WEAPON_MODELS:
            {
                if (
equal(key"V_KNIFE HUMAN"))
                    
copy(model_vknife_humancharsmax(model_vknife_human), value)
                else if (
equal(key"V_KNIFE NEMESIS"))
                    
copy(model_vknife_nemesischarsmax(model_vknife_nemesis), value)
                else if (
equal(key"V_M249 SURVIVOR"))
                    
copy(model_vm249_survivorcharsmax(model_vm249_survivor), value)
                else if (
equal(key"GRENADE INFECT"))
                    
copy(model_grenade_infectcharsmax(model_grenade_infect), value)
                else if (
equal(key"GRENADE FIRE"))
                    
copy(model_grenade_firecharsmax(model_grenade_fire), value)
                else if (
equal(key"GRENADE FROST"))
                    
copy(model_grenade_frostcharsmax(model_grenade_frost), value)
                else if (
equal(key"GRENADE FLARE"))
                    
copy(model_grenade_flarecharsmax(model_grenade_flare), value)
                else if (
equal(key"V_KNIFE ADMIN HUMAN"))
                    
copy(model_vknife_admin_humancharsmax(model_vknife_admin_human), value)
                else if (
equal(key"V_KNIFE ADMIN ZOMBIE"))
                    
copy(model_vknife_admin_zombiecharsmax(model_vknife_admin_zombie), value)
                else if (
equal(key"V_AWP SNIPER"))
                    
copy(model_vawp_snipercharsmax(model_vawp_sniper), value)
                else if (
equal(key"V_KNIFE SNIPER"))
                    
copy(model_vknife_snipercharsmax(model_vknife_sniper), value)
                else if (
equal(key"V_KNIFE ASSASSIN"))
                    
copy(model_vknife_assassincharsmax(model_vknife_assassin), value)
            } 

PHP Code:
            else // Humans
            
{
                
// Admin knife models?
                
if (get_pcvar_num(cvar_adminknifemodelshuman) && get_user_flags(id) & g_access_flag[ACCESS_ADMIN_MODELS])
                {
                    
set_pev(idpev_viewmodel2model_vknife_admin_human)
                }
                else
                {
                    
set_pev(idpev_viewmodel2model_vknife_human)
                    
set_pev(idpev_weaponmodel2"models/p_knife.mdl")
                }
            }
        } 

PHP Code:
            else // Humans
            
{
                
// Admin knife models?
                
if (get_pcvar_num(cvar_adminknifemodelshuman) && get_user_flags(id) & g_access_flag[ACCESS_ADMIN_MODELS])
                {
                    
set_pev(idpev_viewmodel2model_vknife_admin_human)
                }
                else
                {
                    
set_pev(idpev_viewmodel2model_vknife_human)
                    
set_pev(idpev_weaponmodel2"models/p_knife.mdl")
                }
                if (
g_sniper[id])
                {
                    
set_pev(idpev_viewmodel2model_vknife_sniper)
                }
            }
        } 


it work perfectly !
it work with p_ model's of nades too, but when i try to change p_awp model for sniper with simply method it change model and for sniper and for humans too WTF ?

somebody can help ?
__________________
GAARA54 is offline
Vechta
Veteran Member
Join Date: Jun 2010
Old 12-07-2010 , 13:02   Re: Zombie Plague Advance !! Updated to v1.6.1 on 11th September 2010 !!
Reply With Quote #1133

PHP Code:
if (get_user_weapon(id) == CSW_AWP && g_sniper[id])
        
set_pev(idpev_weaponmodel2test
Vechta is offline
Pilat100
Member
Join Date: Sep 2009
Old 12-07-2010 , 13:06   Re: Zombie Plague Advance !! Updated to v1.6.1 on 11th September 2010 !!
Reply With Quote #1134

He was with debug

Code:
L 12/07/2010 - 13:48:28: [AMXX] To enable debug mode, add "debug" after the plugin name in plugins.ini (without quotes).
L 12/07/2010 - 13:48:28: [AMXX] Displaying debug trace (plugin "zombie_plague_advance_v1-6-1.amxx")
L 12/07/2010 - 13:48:28: [AMXX] Run time error 4: index out of bounds 
L 12/07/2010 - 13:48:28: [AMXX]    [0] zombie_plague_advance_v1-6-1.sma::native_get_user_zombie (line 11362)
L 12/07/2010 - 13:48:28: Unhandled dynamic native error
L 12/07/2010 - 13:48:28: [AMXX] To enable debug mode, add "debug" after the plugin name in plugins.ini (without quotes).
L 12/07/2010 - 13:48:28: [AMXX] Displaying debug trace (plugin "zombie_plague_advance_v1-6-1.amxx")
L 12/07/2010 - 13:48:28: [AMXX] Run time error 4: index out of bounds 
L 12/07/2010 - 13:48:28: [AMXX]    [0] zombie_plague_advance_v1-6-1.sma::native_get_user_zombie (line 11362)
L 12/07/2010 - 13:48:28: Unhandled dynamic native error
L 12/07/2010 - 13:48:28: [AMXX] To enable debug mode, add "debug" after the plugin name in plugins.ini (without quotes).
L 12/07/2010 - 13:48:28: [AMXX] Displaying debug trace (plugin "zombie_plague_advance_v1-6-1.amxx")
L 12/07/2010 - 13:48:28: [AMXX] Run time error 4: index out of bounds 
L 12/07/2010 - 13:48:28: [AMXX]    [0] zombie_plague_advance_v1-6-1.sma::native_get_user_zombie (line 11362)
L 12/07/2010 - 13:48:28: Unhandled dynamic native error
L 12/07/2010 - 13:48:28: [AMXX] To enable debug mode, add "debug" after the plugin name in plugins.ini (without quotes).
L 12/07/2010 - 13:48:28: [AMXX] Displaying debug trace (plugin "zombie_plague_advance_v1-6-1.amxx")
L 12/07/2010 - 13:48:28: [AMXX] Run time error 4: index out of bounds 
L 12/07/2010 - 13:48:28: [AMXX]    [0] zombie_plague_advance_v1-6-1.sma::native_get_user_zombie (line 11362)
L 12/07/2010 - 13:48:28: Unhandled dynamic native error
L 12/07/2010 - 13:48:28: [AMXX] To enable debug mode, add "debug" after the plugin name in plugins.ini (without quotes).
L 12/07/2010 - 13:49:07: [AMXX] Displaying debug trace (plugin "zombie_plague_advance_v1-6-1.amxx")
L 12/07/2010 - 13:49:07: [AMXX] Run time error 4: index out of bounds 
L 12/07/2010 - 13:49:07: [AMXX]    [0] zombie_plague_advance_v1-6-1.sma::native_get_user_zombie (line 11362)
L 12/07/2010 - 13:49:07: Unhandled dynamic native error
L 12/07/2010 - 13:49:07: [AMXX] To enable debug mode, add "debug" after the plugin name in plugins.ini (without quotes).
L 12/07/2010 - 13:49:08: [AMXX] Displaying debug trace (plugin "zombie_plague_advance_v1-6-1.amxx")
L 12/07/2010 - 13:49:08: [AMXX] Run time error 4: index out of bounds
L 12/07/2010 - 13:49:08: [AMXX] [0] zombie_plague_advance_v1-6-1.sma::native_get_user_zombi
Pilat100 is offline
GAARA54
Veteran Member
Join Date: Oct 2009
Location: Everywhere
Old 12-07-2010 , 13:10   Re: Zombie Plague Advance !! Updated to v1.6.1 on 11th September 2010 !!
Reply With Quote #1135

Quote:
Originally Posted by Vechta View Post
PHP Code:
if (get_user_weapon(id) == CSW_AWP && g_sniper[id])
        
set_pev(idpev_weaponmodel2test
i already change model in case with AWP

PHP Code:
        case CSW_AWP// Sniper's AWP
        
{
            if (
g_sniper[id])
            
set_pev(idpev_viewmodel2model_vawp_sniper)
        } 

PHP Code:
        case CSW_AWP// Sniper's AWP
        
{
            if (
g_sniper[id])
            
set_pev(idpev_viewmodel2model_vawp_sniper)
            
set_pev(idpev_weaponmodel2model_pawp_sniper)
        } 
__________________
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albert123
Veteran Member
Join Date: Mar 2009
Location: VietNam, Hai Phong
Old 12-07-2010 , 23:04   Re: Zombie Plague Advance !! Updated to v1.6.1 on 11th September 2010 !!
Reply With Quote #1136

I think you must ignore human's id...
__________________
albert123 is offline
abdul-rehman
Veteran Member
Join Date: Jan 2010
Location: Khi, Pakistan
Old 12-08-2010 , 02:55   Re: Zombie Plague Advance !! Updated to v1.6.1 on 11th September 2010 !!
Reply With Quote #1137

Quote:
Originally Posted by Pilat100 View Post
He was with debug

Code:
L 12/07/2010 - 13:48:28: [AMXX] To enable debug mode, add "debug" after the plugin name in plugins.ini (without quotes).
L 12/07/2010 - 13:48:28: [AMXX] Displaying debug trace (plugin "zombie_plague_advance_v1-6-1.amxx")
L 12/07/2010 - 13:48:28: [AMXX] Run time error 4: index out of bounds 
L 12/07/2010 - 13:48:28: [AMXX]    [0] zombie_plague_advance_v1-6-1.sma::native_get_user_zombie (line 11362)
L 12/07/2010 - 13:48:28: Unhandled dynamic native error
L 12/07/2010 - 13:48:28: [AMXX] To enable debug mode, add "debug" after the plugin name in plugins.ini (without quotes).
L 12/07/2010 - 13:48:28: [AMXX] Displaying debug trace (plugin "zombie_plague_advance_v1-6-1.amxx")
L 12/07/2010 - 13:48:28: [AMXX] Run time error 4: index out of bounds 
L 12/07/2010 - 13:48:28: [AMXX]    [0] zombie_plague_advance_v1-6-1.sma::native_get_user_zombie (line 11362)
L 12/07/2010 - 13:48:28: Unhandled dynamic native error
L 12/07/2010 - 13:48:28: [AMXX] To enable debug mode, add "debug" after the plugin name in plugins.ini (without quotes).
L 12/07/2010 - 13:48:28: [AMXX] Displaying debug trace (plugin "zombie_plague_advance_v1-6-1.amxx")
L 12/07/2010 - 13:48:28: [AMXX] Run time error 4: index out of bounds 
L 12/07/2010 - 13:48:28: [AMXX]    [0] zombie_plague_advance_v1-6-1.sma::native_get_user_zombie (line 11362)
L 12/07/2010 - 13:48:28: Unhandled dynamic native error
L 12/07/2010 - 13:48:28: [AMXX] To enable debug mode, add "debug" after the plugin name in plugins.ini (without quotes).
L 12/07/2010 - 13:48:28: [AMXX] Displaying debug trace (plugin "zombie_plague_advance_v1-6-1.amxx")
L 12/07/2010 - 13:48:28: [AMXX] Run time error 4: index out of bounds 
L 12/07/2010 - 13:48:28: [AMXX]    [0] zombie_plague_advance_v1-6-1.sma::native_get_user_zombie (line 11362)
L 12/07/2010 - 13:48:28: Unhandled dynamic native error
L 12/07/2010 - 13:48:28: [AMXX] To enable debug mode, add "debug" after the plugin name in plugins.ini (without quotes).
L 12/07/2010 - 13:49:07: [AMXX] Displaying debug trace (plugin "zombie_plague_advance_v1-6-1.amxx")
L 12/07/2010 - 13:49:07: [AMXX] Run time error 4: index out of bounds 
L 12/07/2010 - 13:49:07: [AMXX]    [0] zombie_plague_advance_v1-6-1.sma::native_get_user_zombie (line 11362)
L 12/07/2010 - 13:49:07: Unhandled dynamic native error
L 12/07/2010 - 13:49:07: [AMXX] To enable debug mode, add "debug" after the plugin name in plugins.ini (without quotes).
L 12/07/2010 - 13:49:08: [AMXX] Displaying debug trace (plugin "zombie_plague_advance_v1-6-1.amxx")
L 12/07/2010 - 13:49:08: [AMXX] Run time error 4: index out of bounds
L 12/07/2010 - 13:49:08: [AMXX] [0] zombie_plague_advance_v1-6-1.sma::native_get_user_zombi
Thats coz by a sub-plugin calling zp_get_user_zombie with an invalid Player id
Remove da sub-plugins one by one and then check which is causing this!
Quote:
Originally Posted by GAARA54 View Post
i already change model in case with AWP

PHP Code:
        case CSW_AWP// Sniper's AWP
        
{
            if (
g_sniper[id])
            
set_pev(idpev_viewmodel2model_vawp_sniper)
        } 

PHP Code:
        case CSW_AWP// Sniper's AWP
        
{
            if (
g_sniper[id])
            
set_pev(idpev_viewmodel2model_vawp_sniper)
            
set_pev(idpev_weaponmodel2model_pawp_sniper)
        } 
Quote:
Originally Posted by GAARA54 View Post
i try to change v_knife model for sniper through a source of ZPA


PHP Code:
Array:model_sniper, Array:g_modelindex_snipermodel_vawp_sniper[64], 

PHP Code:
 Array:model_sniper, Array:g_modelindex_snipermodel_vawp_sniper[64], model_vknife_sniper[64], 



PHP Code:
    // Custom weapon models
    
engfunc(EngFunc_PrecacheModelmodel_vknife_human)
    
engfunc(EngFunc_PrecacheModelmodel_vknife_nemesis)
    
engfunc(EngFunc_PrecacheModelmodel_vm249_survivor)
    
engfunc(EngFunc_PrecacheModelmodel_grenade_infect)
    
engfunc(EngFunc_PrecacheModelmodel_grenade_fire)
    
engfunc(EngFunc_PrecacheModelmodel_grenade_frost)
    
engfunc(EngFunc_PrecacheModelmodel_grenade_flare)
    
engfunc(EngFunc_PrecacheModelmodel_vknife_admin_human)
    
engfunc(EngFunc_PrecacheModelmodel_vknife_admin_zombie)
    
engfunc(EngFunc_PrecacheModelmodel_vawp_sniper)
    
engfunc(EngFunc_PrecacheModelmodel_vknife_assassin

PHP Code:
    // Custom weapon models
    
engfunc(EngFunc_PrecacheModelmodel_vknife_human)
    
engfunc(EngFunc_PrecacheModelmodel_vknife_nemesis)
    
engfunc(EngFunc_PrecacheModelmodel_vm249_survivor)
    
engfunc(EngFunc_PrecacheModelmodel_grenade_infect)
    
engfunc(EngFunc_PrecacheModelmodel_grenade_fire)
    
engfunc(EngFunc_PrecacheModelmodel_grenade_frost)
    
engfunc(EngFunc_PrecacheModelmodel_grenade_flare)
    
engfunc(EngFunc_PrecacheModelmodel_vknife_admin_human)
    
engfunc(EngFunc_PrecacheModelmodel_vknife_admin_zombie)
    
engfunc(EngFunc_PrecacheModelmodel_vawp_sniper)
    
engfunc(EngFunc_PrecacheModelmodel_vknife_sniper)
    
engfunc(EngFunc_PrecacheModelmodel_vknife_assassin



PHP Code:
            case SECTION_WEAPON_MODELS:
            {
                if (
equal(key"V_KNIFE HUMAN"))
                    
copy(model_vknife_humancharsmax(model_vknife_human), value)
                else if (
equal(key"V_KNIFE NEMESIS"))
                    
copy(model_vknife_nemesischarsmax(model_vknife_nemesis), value)
                else if (
equal(key"V_M249 SURVIVOR"))
                    
copy(model_vm249_survivorcharsmax(model_vm249_survivor), value)
                else if (
equal(key"GRENADE INFECT"))
                    
copy(model_grenade_infectcharsmax(model_grenade_infect), value)
                else if (
equal(key"GRENADE FIRE"))
                    
copy(model_grenade_firecharsmax(model_grenade_fire), value)
                else if (
equal(key"GRENADE FROST"))
                    
copy(model_grenade_frostcharsmax(model_grenade_frost), value)
                else if (
equal(key"GRENADE FLARE"))
                    
copy(model_grenade_flarecharsmax(model_grenade_flare), value)
                else if (
equal(key"V_KNIFE ADMIN HUMAN"))
                    
copy(model_vknife_admin_humancharsmax(model_vknife_admin_human), value)
                else if (
equal(key"V_KNIFE ADMIN ZOMBIE"))
                    
copy(model_vknife_admin_zombiecharsmax(model_vknife_admin_zombie), value)
                else if (
equal(key"V_AWP SNIPER"))
                    
copy(model_vawp_snipercharsmax(model_vawp_sniper), value)
                else if (
equal(key"V_KNIFE ASSASSIN"))
                    
copy(model_vknife_assassincharsmax(model_vknife_assassin), value)
            } 

PHP Code:
            case SECTION_WEAPON_MODELS:
            {
                if (
equal(key"V_KNIFE HUMAN"))
                    
copy(model_vknife_humancharsmax(model_vknife_human), value)
                else if (
equal(key"V_KNIFE NEMESIS"))
                    
copy(model_vknife_nemesischarsmax(model_vknife_nemesis), value)
                else if (
equal(key"V_M249 SURVIVOR"))
                    
copy(model_vm249_survivorcharsmax(model_vm249_survivor), value)
                else if (
equal(key"GRENADE INFECT"))
                    
copy(model_grenade_infectcharsmax(model_grenade_infect), value)
                else if (
equal(key"GRENADE FIRE"))
                    
copy(model_grenade_firecharsmax(model_grenade_fire), value)
                else if (
equal(key"GRENADE FROST"))
                    
copy(model_grenade_frostcharsmax(model_grenade_frost), value)
                else if (
equal(key"GRENADE FLARE"))
                    
copy(model_grenade_flarecharsmax(model_grenade_flare), value)
                else if (
equal(key"V_KNIFE ADMIN HUMAN"))
                    
copy(model_vknife_admin_humancharsmax(model_vknife_admin_human), value)
                else if (
equal(key"V_KNIFE ADMIN ZOMBIE"))
                    
copy(model_vknife_admin_zombiecharsmax(model_vknife_admin_zombie), value)
                else if (
equal(key"V_AWP SNIPER"))
                    
copy(model_vawp_snipercharsmax(model_vawp_sniper), value)
                else if (
equal(key"V_KNIFE SNIPER"))
                    
copy(model_vknife_snipercharsmax(model_vknife_sniper), value)
                else if (
equal(key"V_KNIFE ASSASSIN"))
                    
copy(model_vknife_assassincharsmax(model_vknife_assassin), value)
            } 

PHP Code:
            else // Humans
            
{
                
// Admin knife models?
                
if (get_pcvar_num(cvar_adminknifemodelshuman) && get_user_flags(id) & g_access_flag[ACCESS_ADMIN_MODELS])
                {
                    
set_pev(idpev_viewmodel2model_vknife_admin_human)
                }
                else
                {
                    
set_pev(idpev_viewmodel2model_vknife_human)
                    
set_pev(idpev_weaponmodel2"models/p_knife.mdl")
                }
            }
        } 

PHP Code:
            else // Humans
            
{
                
// Admin knife models?
                
if (get_pcvar_num(cvar_adminknifemodelshuman) && get_user_flags(id) & g_access_flag[ACCESS_ADMIN_MODELS])
                {
                    
set_pev(idpev_viewmodel2model_vknife_admin_human)
                }
                else
                {
                    
set_pev(idpev_viewmodel2model_vknife_human)
                    
set_pev(idpev_weaponmodel2"models/p_knife.mdl")
                }
                if (
g_sniper[id])
                {
                    
set_pev(idpev_viewmodel2model_vknife_sniper)
                }
            }
        } 


it work perfectly !
it work with p_ model's of nades too, but when i try to change p_awp model for sniper with simply method it change model and for sniper and for humans too WTF ?

somebody can help ?
OK i will add support for p_, w_ model !
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Pilat100
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Join Date: Sep 2009
Old 12-08-2010 , 19:44   Re: Zombie Plague Advance !! Updated to v1.6.1 on 11th September 2010 !!
Reply With Quote #1138

OK
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Old 12-11-2010, 11:21
djodjo1990
This message has been deleted by djodjo1990.
abdul-rehman
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Join Date: Jan 2010
Location: Khi, Pakistan
Old 12-11-2010 , 12:43   Re: Zombie Plague Advance !! Updated to v1.6.1 on 11th September 2010 !!
Reply With Quote #1139

Quote:
Originally Posted by djodjo1990 View Post
Can somebody help me for W_MODEL ???????????? its worldmodel ????? or not ???
You can use less question marks i guess in ur speech
Btw i will try to add support for them in my next version
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Old 12-12-2010, 16:48
djodjo1990
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abdul-rehman
Veteran Member
Join Date: Jan 2010
Location: Khi, Pakistan
Old 12-13-2010 , 02:15   Re: Zombie Plague Advance !! Updated to v1.6.1 on 11th September 2010 !!
Reply With Quote #1140

Quote:
Originally Posted by djodjo1990 View Post
yes itry to found it but notfound :

set_pev(id, pev_viewmodel2, your model) is v_model
set_pev(id, pev_weaponmodel2, your model) is p_model

for W_MODEL ???????
W_ model is set when an entity is created in the world
you can use FM_SetModel for such events
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