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Veteran Member
Join Date: Jan 2010
Location: Khi, Pakistan
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12-08-2010
, 02:55
Re: Zombie Plague Advance !! Updated to v1.6.1 on 11th September 2010 !!
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#1137
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Quote:
Originally Posted by Pilat100
He was with debug
Code:
L 12/07/2010 - 13:48:28: [AMXX] To enable debug mode, add "debug" after the plugin name in plugins.ini (without quotes).
L 12/07/2010 - 13:48:28: [AMXX] Displaying debug trace (plugin "zombie_plague_advance_v1-6-1.amxx")
L 12/07/2010 - 13:48:28: [AMXX] Run time error 4: index out of bounds
L 12/07/2010 - 13:48:28: [AMXX] [0] zombie_plague_advance_v1-6-1.sma::native_get_user_zombie (line 11362)
L 12/07/2010 - 13:48:28: Unhandled dynamic native error
L 12/07/2010 - 13:48:28: [AMXX] To enable debug mode, add "debug" after the plugin name in plugins.ini (without quotes).
L 12/07/2010 - 13:48:28: [AMXX] Displaying debug trace (plugin "zombie_plague_advance_v1-6-1.amxx")
L 12/07/2010 - 13:48:28: [AMXX] Run time error 4: index out of bounds
L 12/07/2010 - 13:48:28: [AMXX] [0] zombie_plague_advance_v1-6-1.sma::native_get_user_zombie (line 11362)
L 12/07/2010 - 13:48:28: Unhandled dynamic native error
L 12/07/2010 - 13:48:28: [AMXX] To enable debug mode, add "debug" after the plugin name in plugins.ini (without quotes).
L 12/07/2010 - 13:48:28: [AMXX] Displaying debug trace (plugin "zombie_plague_advance_v1-6-1.amxx")
L 12/07/2010 - 13:48:28: [AMXX] Run time error 4: index out of bounds
L 12/07/2010 - 13:48:28: [AMXX] [0] zombie_plague_advance_v1-6-1.sma::native_get_user_zombie (line 11362)
L 12/07/2010 - 13:48:28: Unhandled dynamic native error
L 12/07/2010 - 13:48:28: [AMXX] To enable debug mode, add "debug" after the plugin name in plugins.ini (without quotes).
L 12/07/2010 - 13:48:28: [AMXX] Displaying debug trace (plugin "zombie_plague_advance_v1-6-1.amxx")
L 12/07/2010 - 13:48:28: [AMXX] Run time error 4: index out of bounds
L 12/07/2010 - 13:48:28: [AMXX] [0] zombie_plague_advance_v1-6-1.sma::native_get_user_zombie (line 11362)
L 12/07/2010 - 13:48:28: Unhandled dynamic native error
L 12/07/2010 - 13:48:28: [AMXX] To enable debug mode, add "debug" after the plugin name in plugins.ini (without quotes).
L 12/07/2010 - 13:49:07: [AMXX] Displaying debug trace (plugin "zombie_plague_advance_v1-6-1.amxx")
L 12/07/2010 - 13:49:07: [AMXX] Run time error 4: index out of bounds
L 12/07/2010 - 13:49:07: [AMXX] [0] zombie_plague_advance_v1-6-1.sma::native_get_user_zombie (line 11362)
L 12/07/2010 - 13:49:07: Unhandled dynamic native error
L 12/07/2010 - 13:49:07: [AMXX] To enable debug mode, add "debug" after the plugin name in plugins.ini (without quotes).
L 12/07/2010 - 13:49:08: [AMXX] Displaying debug trace (plugin "zombie_plague_advance_v1-6-1.amxx")
L 12/07/2010 - 13:49:08: [AMXX] Run time error 4: index out of bounds
L 12/07/2010 - 13:49:08: [AMXX] [0] zombie_plague_advance_v1-6-1.sma::native_get_user_zombi
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Thats coz by a sub-plugin calling zp_get_user_zombie with an invalid Player id
Remove da sub-plugins one by one and then check which is causing this!
Quote:
Originally Posted by GAARA54
i already change model in case with AWP
PHP Code:
case CSW_AWP: // Sniper's AWP
{
if (g_sniper[id])
set_pev(id, pev_viewmodel2, model_vawp_sniper)
}
PHP Code:
case CSW_AWP: // Sniper's AWP
{
if (g_sniper[id])
set_pev(id, pev_viewmodel2, model_vawp_sniper)
set_pev(id, pev_weaponmodel2, model_pawp_sniper)
}
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Quote:
Originally Posted by GAARA54
i try to change v_knife model for sniper through a source of ZPA
PHP Code:
Array:model_sniper, Array:g_modelindex_sniper, model_vawp_sniper[64],
PHP Code:
Array:model_sniper, Array:g_modelindex_sniper, model_vawp_sniper[64], model_vknife_sniper[64],
PHP Code:
// Custom weapon models
engfunc(EngFunc_PrecacheModel, model_vknife_human)
engfunc(EngFunc_PrecacheModel, model_vknife_nemesis)
engfunc(EngFunc_PrecacheModel, model_vm249_survivor)
engfunc(EngFunc_PrecacheModel, model_grenade_infect)
engfunc(EngFunc_PrecacheModel, model_grenade_fire)
engfunc(EngFunc_PrecacheModel, model_grenade_frost)
engfunc(EngFunc_PrecacheModel, model_grenade_flare)
engfunc(EngFunc_PrecacheModel, model_vknife_admin_human)
engfunc(EngFunc_PrecacheModel, model_vknife_admin_zombie)
engfunc(EngFunc_PrecacheModel, model_vawp_sniper)
engfunc(EngFunc_PrecacheModel, model_vknife_assassin)
PHP Code:
// Custom weapon models
engfunc(EngFunc_PrecacheModel, model_vknife_human)
engfunc(EngFunc_PrecacheModel, model_vknife_nemesis)
engfunc(EngFunc_PrecacheModel, model_vm249_survivor)
engfunc(EngFunc_PrecacheModel, model_grenade_infect)
engfunc(EngFunc_PrecacheModel, model_grenade_fire)
engfunc(EngFunc_PrecacheModel, model_grenade_frost)
engfunc(EngFunc_PrecacheModel, model_grenade_flare)
engfunc(EngFunc_PrecacheModel, model_vknife_admin_human)
engfunc(EngFunc_PrecacheModel, model_vknife_admin_zombie)
engfunc(EngFunc_PrecacheModel, model_vawp_sniper)
engfunc(EngFunc_PrecacheModel, model_vknife_sniper)
engfunc(EngFunc_PrecacheModel, model_vknife_assassin)
PHP Code:
case SECTION_WEAPON_MODELS:
{
if (equal(key, "V_KNIFE HUMAN"))
copy(model_vknife_human, charsmax(model_vknife_human), value)
else if (equal(key, "V_KNIFE NEMESIS"))
copy(model_vknife_nemesis, charsmax(model_vknife_nemesis), value)
else if (equal(key, "V_M249 SURVIVOR"))
copy(model_vm249_survivor, charsmax(model_vm249_survivor), value)
else if (equal(key, "GRENADE INFECT"))
copy(model_grenade_infect, charsmax(model_grenade_infect), value)
else if (equal(key, "GRENADE FIRE"))
copy(model_grenade_fire, charsmax(model_grenade_fire), value)
else if (equal(key, "GRENADE FROST"))
copy(model_grenade_frost, charsmax(model_grenade_frost), value)
else if (equal(key, "GRENADE FLARE"))
copy(model_grenade_flare, charsmax(model_grenade_flare), value)
else if (equal(key, "V_KNIFE ADMIN HUMAN"))
copy(model_vknife_admin_human, charsmax(model_vknife_admin_human), value)
else if (equal(key, "V_KNIFE ADMIN ZOMBIE"))
copy(model_vknife_admin_zombie, charsmax(model_vknife_admin_zombie), value)
else if (equal(key, "V_AWP SNIPER"))
copy(model_vawp_sniper, charsmax(model_vawp_sniper), value)
else if (equal(key, "V_KNIFE ASSASSIN"))
copy(model_vknife_assassin, charsmax(model_vknife_assassin), value)
}
PHP Code:
case SECTION_WEAPON_MODELS:
{
if (equal(key, "V_KNIFE HUMAN"))
copy(model_vknife_human, charsmax(model_vknife_human), value)
else if (equal(key, "V_KNIFE NEMESIS"))
copy(model_vknife_nemesis, charsmax(model_vknife_nemesis), value)
else if (equal(key, "V_M249 SURVIVOR"))
copy(model_vm249_survivor, charsmax(model_vm249_survivor), value)
else if (equal(key, "GRENADE INFECT"))
copy(model_grenade_infect, charsmax(model_grenade_infect), value)
else if (equal(key, "GRENADE FIRE"))
copy(model_grenade_fire, charsmax(model_grenade_fire), value)
else if (equal(key, "GRENADE FROST"))
copy(model_grenade_frost, charsmax(model_grenade_frost), value)
else if (equal(key, "GRENADE FLARE"))
copy(model_grenade_flare, charsmax(model_grenade_flare), value)
else if (equal(key, "V_KNIFE ADMIN HUMAN"))
copy(model_vknife_admin_human, charsmax(model_vknife_admin_human), value)
else if (equal(key, "V_KNIFE ADMIN ZOMBIE"))
copy(model_vknife_admin_zombie, charsmax(model_vknife_admin_zombie), value)
else if (equal(key, "V_AWP SNIPER"))
copy(model_vawp_sniper, charsmax(model_vawp_sniper), value)
else if (equal(key, "V_KNIFE SNIPER"))
copy(model_vknife_sniper, charsmax(model_vknife_sniper), value)
else if (equal(key, "V_KNIFE ASSASSIN"))
copy(model_vknife_assassin, charsmax(model_vknife_assassin), value)
}
PHP Code:
else // Humans
{
// Admin knife models?
if (get_pcvar_num(cvar_adminknifemodelshuman) && get_user_flags(id) & g_access_flag[ACCESS_ADMIN_MODELS])
{
set_pev(id, pev_viewmodel2, model_vknife_admin_human)
}
else
{
set_pev(id, pev_viewmodel2, model_vknife_human)
set_pev(id, pev_weaponmodel2, "models/p_knife.mdl")
}
}
}
PHP Code:
else // Humans
{
// Admin knife models?
if (get_pcvar_num(cvar_adminknifemodelshuman) && get_user_flags(id) & g_access_flag[ACCESS_ADMIN_MODELS])
{
set_pev(id, pev_viewmodel2, model_vknife_admin_human)
}
else
{
set_pev(id, pev_viewmodel2, model_vknife_human)
set_pev(id, pev_weaponmodel2, "models/p_knife.mdl")
}
if (g_sniper[id])
{
set_pev(id, pev_viewmodel2, model_vknife_sniper)
}
}
}
it work perfectly !
it work with p_ model's of nades too, but when i try to change p_awp model for sniper with simply method it change model and for sniper and for humans too  WTF ?
somebody can help ?
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OK i will add support for p_, w_ model !
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