Quote:
Originally Posted by Seta00
You'd have to do some TraceLine hackery 
And it wouldn't be 100% accurate.
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I was thinking about that too,
And because of the accuracy problem, i was thinking to check the distance from a player to the ceiling, and then see when he has the FL_ONGROUND flag again, then check his origin again and see if origin[2] if higher then the origin i took when he is on another player.
But if it depends on the width of the object, i have to think of another way.
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