Quote:
Originally Posted by abdul-rehman
Regarding da code u posted above, in da death MSG event, the victim is always a player entity but the attacker can be or can not be a plyer entity so it would be better to add the check in the above code (1 <= attacker <= 32)
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Didn't think about that victim thing.
The function is only called when attacker > 0. because i registered it with "1>0"
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