No I just want to check if player has is within 2 units of the ground return value false.
if i use this
if (entity_get_int(client, EV_INT_flags) & FL_ONGROUND)
It works after the player has hit the ground. I want the value to be false right before the player hits the ground.
@ConnorMcLeod You want to fake jump bug ? cheat plugin ?
No just a event that detects a player right before a player hits the ground thats all.