stock fm_get_brush_entity_origin( index, Float:origin[ 3 ] ) { new Float:mins[ 3 ], Float:maxs[ 3 ] pev(index, pev_mins, mins) pev(index, pev_maxs, maxs) origin[ 0 ] = ( mins[ 0 ] + maxs[ 0 ] ) * 0.5 origin[ 1 ] = ( mins[ 1 ] + maxs[ 1 ] ) * 0.5 origin[ 2 ] = ( mins[ 2 ] + maxs[ 2 ] ) * 0.5 return 1;}