Raised This Month: $94 Target: $400

FFManagement-1.6 [Original by RAV] 31.08.2005

Post New Thread Reply   
Thread Tools Display Modes
Plugin Info:     Modification:   ALL        Category:          Approver:   EKS (167)
Join Date: Jul 2005
Old 08-04-2005 , 06:13   FFManagement-1.6 [Original by RAV] 31.08.2005
Reply With Quote #1

Plugin for Friendly Fire Management
Ported v1.42b from amxmod to amxmodx. Working with amxmodx-1.01 and higher. (Tested only on win32)

- TK Punishment menu - (Kill, Slap, Bad Aim, Forgive, Timebomb etc)
- Team-Attack Counter with Votekick function
- Team-Kill Counter with Ban function
- Spawn protection
- Admin Immunity

The marked points above are customizeable through an ini file and through an ingame menu.

I fixed and ripped some things, translated it to german and cleared the code.
Thanks to Rav for the plugin.

Client Commands:

Add following in your server.cfg

mp_autokick 0
mp_tkpunish 0
mp_friendlyfire 1

Plugin needs fun module.
You can activate it in amxmodx/configs/modules.ini by simply uncommenting it.

/* AMX Mod script. * *   AMX Mod Plugin - Friendly Fire Management *   By Rav aka RavenousShadow *   Email: <a href="mailto:[email protected]">[email protected]</a> * *   Configuration file is ffconfig.cfg (location addons/cstrike/amxmodx/configs) with full explantions. * *   Changelog *   Version 1.0 - First Build with basic revenge menu *   Version 1.2 - Added Special effects, vote kick, vote ban & spawn protection *   Version 1.3 - Seperated most punishments for easier calling, added more option to spawn proteection. *   Version 1.4 - Added Cvar Menu for ingame control - file addons/amx/ffcvars.ini *      1.42b UPDATE: Corrected spelling error (spwan) and added Spawn protections message on new round. * *   Credit to all that have helped along the way in making this plugin. * */ /* *   AMX ModX Port *   By CRAZyBUg *   Version 1.5 Fixed the Votetokick thing at connect, fixed the path to the ffconfig.cfg & ffcvars.ini *          Ripped the Prison function off, since it was totally bugged (server crash when used) *          translated to german. *          Cleaned the code. *   Version 1.51 Translated to english *   Version 1.6 Added Multilingual support *          Fixed some trouble from the BadAim thing. */

Thanks to kTm^ for NL translation

I am glad to announce v1.6 of this nice plugin. As requested, I now added multilingual support. de and en are default given by me. Feel free to post your mothertounge in reply, if you translate it to your language.

I discovered a little bug in the badaim function., it's now fixed.

If someone finds a bug, PLEASE tell me. I will fix it as soon as possible.
Attached Files
File Type: sma Get Plugin or Get Source (ffmanagement.sma - 3028 views - 32.5 KB)
File Type: zip ffmanagement-1.6.zip (43.7 KB, 2801 views)
File Type: txt ffmanagement.txt (9.0 KB, 1873 views)
CRAZyBUg is offline
Junior Member
Join Date: Mar 2005
Old 08-05-2005 , 10:21  
Reply With Quote #2

Installing and testing today.

Does it have a smaller load the ATAC?
panic is offline
AMX_Super Pooper
Join Date: Jan 2005
Location: [SuperCentral.co]
Old 08-05-2005 , 18:35  
Reply With Quote #3

Whats teh difference between this and ATAC?
bmann_420 is offline
AMX Mod X Team Member
Join Date: Jun 2004
Old 08-05-2005 , 19:42  
Reply With Quote #4

At first glance, the only thing this one has that ATAC doesn't is "bad aim". Otherwise, it looks very similar but not as robust. ATAC has more punishments and I think more options.

CrazyBug, instead of changing the verbiage to German, you should have extracted it and put it in a language file.

To every potential plugin author out there... Do NOT put text to the players/admins in the plugin itself. DO use a language file. Please.
Brad is offline
AMX_Super Pooper
Join Date: Jan 2005
Location: [SuperCentral.co]
Old 08-06-2005 , 00:25  
Reply With Quote #5

^^^^He said it righ there. I love ATAC sorry. But Great Work Tho, no doubt
bmann_420 is offline
Join Date: Jul 2005
Old 08-06-2005 , 00:41  
Reply With Quote #6

uhh, i dont know atac sry i used amxmod 0.9.9 all the time, switched to amxmodx before a few weeks and rewrote the amx plugins. thats all i hasn't informed myself about some language things and only wanted to publish it to give it others who were also changing mod's.

and sorry, i can't tell something about the load. I think a plugin like this can't make as much load to be shown up.
CRAZyBUg is offline
-=STN=- MaGe
Veteran Member
Join Date: Apr 2004
Location: Asault World
Old 08-06-2005 , 11:54  
Reply With Quote #7

very well written.

-=STN=- MaGe is offline
Send a message via Yahoo to -=STN=- MaGe
Veteran Member
Join Date: Mar 2004
Location: Norway
Old 08-06-2005 , 21:25  
Reply With Quote #8

How is this plugin diffrent from all the other FF plugins?
Github archive for plugins, the repos for the other c++ projects are there to.
EKS is offline
Join Date: Jul 2005
Old 08-14-2005 , 13:14  
Reply With Quote #9

Since 3 users requested me to translate it to english, I now give out the english translation of it. It would be nice if someone could hand me a manual for a "how to write plugins using language files".

If I forgot to translate something pls gimme a pm.
CRAZyBUg is offline
AMX Mod X Team Member
Join Date: Jun 2004
Old 08-14-2005 , 15:23  
Reply With Quote #10

Originally Posted by CRAZyBUg
It would be nice if someone could hand me a manual for a "how to write plugins using language files".
In the documentation.

There's a lot of good and useful information there. You really would do yourself a huge favor to check it out.
Brad is offline

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

All times are GMT -4. The time now is 20:12.

Powered by vBulletin®
Copyright ©2000 - 2020, vBulletin Solutions, Inc.
Theme made by Freecode