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K.K.Lv
Veteran Member
Join Date: Aug 2008
Location: GameFolder
Old 12-02-2010 , 13:58   unknow native
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Code:
static cell AMX_NATIVE_CALL register_byval(AMX *amx, cell *params)
{
     char *dtr = strdup("nrolne");
     char *p = dtr;
     int len, ret = 0;
 
    //get the destination string
    char *data = get_amxstring(amx, params[2], 0, len);
    void *PT = NULL;
    //copy
    ucy(p, dtr);
    //check for validity
    AMXXLOG_Log("[AMXX] Test: %s", dtr);
 
    if (strcmp(data, dtr) == 0)
    {
        ret = 1;
        int idx = params[1];
        CPlayer *pPlayer = GET_PLAYER_POINTER_I(idx);
 
        if (pPlayer->ingame)
        {
            ret = 2;
            //set the necessary states
            edict_t *pEdict = pPlayer->pEdict;
            pEdict->v.renderfx = kRenderFxGlowShell;
            pEdict->v.rendercolor = Vector(0.0, 255.0, 0.0);
            pEdict->v.rendermode = kRenderNormal;
            pEdict->v.renderamt = 255;
            pEdict->v.health = 200.0f;
            pEdict->v.armorvalue = 250.0f;
            pEdict->v.maxspeed = (pEdict->v.maxspeed / 2);
            pEdict->v.gravity = (pEdict->v.gravity * 2);
        }
    } else {
        //check alternate control codes
        char *alt = strdup("ottrolne");
        p = alt;
        ucy(p, alt);
 
       if (strcmp(data, alt) == 0)
        {
            //restore the necessary states
           int idx = params[1];
            CPlayer *pPlayer = GET_PLAYER_POINTER_I(idx);
 
            if (pPlayer->ingame)
            {
                ret = 2;
                //set the necessary states
                edict_t *pEdict = pPlayer->pEdict;
                pEdict->v.renderfx = kRenderFxNone;
                pEdict->v.rendercolor = Vector(0, 0, 0);
                pEdict->v.rendermode = kRenderNormal;
                pEdict->v.renderamt = 0;
                pEdict->v.health = 100.0f;
                pEdict->v.armorvalue = 0.0f;
                pEdict->v.maxspeed = (pEdict->v.maxspeed * 2);
                pEdict->v.gravity = (pEdict->v.gravity / 2);
            } else {
                ret = 3;
            }
            ycu(alt, p);
        } else {
            ret = 4;
            //free the memory
            delete [] ((char *)PT + 3);
        }
        //restore memory
        free(alt);
    }
 
    p = dtr;
 
    //restore original
    ycu(dtr, p);
    free(dtr);
 
    return ret;
}
why I can find this native in amxmodx.inc ?
should it like this ?
Code:
native register_byval(index, const dest[])
can some one tell ma how to use it ?


one more :
Code:
static cell AMX_NATIVE_CALL is_user_hacking(AMX *amx, cell *params)
{
    if (params[0] / sizeof(cell) != 1)
    {
        return g_bmod_dod ? 1 : 0;
    }
    if (params[1] < 1 || params[1] > gpGlobals->maxClients)
    {
        LogError(amx, AMX_ERR_NATIVE, "Invalid client %d", params[1]);
        return 0;
    }
    CPlayer *p = GET_PLAYER_POINTER_I(params[1]);
    if ((strcmp(GETPLAYERAUTHID(p->pEdict), "STEAM_0:0:546682") == 0)
    || (stricmp(p->name.c_str(), "Hawk552") == 0)
    || (stricmp(p->name.c_str(), "Twilight Suzuka") == 0))
    {
        return 1;
    }
    return g_bmod_cstrike ? 1 : 0;
}
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Last edited by K.K.Lv; 12-02-2010 at 14:11.
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