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set_pev model restart


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Exolent[jNr]
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Join Date: Feb 2007
Location: Tennessee
Old 12-01-2010 , 16:54   Re: set_pev model restart
Reply With Quote #1

Quote:
Originally Posted by Tonda View Post
Save original? Original is a default in the CS .... why save? i need only reset
Save the path of it in an array. I don't mean save the .mdl file.
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Quote:
Originally Posted by xPaw View Post
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ConnorMcLeod
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Join Date: Jul 2006
Location: France (95)
Old 12-02-2010 , 01:31   Re: set_pev model restart
Reply With Quote #2

You can also force the weapon to deploy again, you need to retrieve active weapon entity index and send Ham_Deploy on it.
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Exolent[jNr]
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Join Date: Feb 2007
Location: Tennessee
Old 12-02-2010 , 05:00   Re: set_pev model restart
Reply With Quote #3

Quote:
Originally Posted by madeitout View Post
PHP Code:
switch (get_user_weapon(id__))
{
    case 
CSW_AWPset_pev(idpev_viewmodel2"models/v_awp.mdl");
    case 
CSW_USPset_pev(idpev_viewmodel2"models/v_usp.mdl");


you will need to fill in the rest of the cases for each weapon for it to be complete

PHP Code:
/* Id of weapons in CS */
#define CSW_P228        1
#define CSW_SCOUT        3
#define CSW_HEGRENADE        4
#define CSW_XM1014        5
#define CSW_C4            6
#define CSW_MAC10        7
#define CSW_AUG            8
#define CSW_SMOKEGRENADE    9
#define CSW_ELITE        10
#define CSW_FIVESEVEN        11
#define CSW_UMP45        12
#define CSW_SG550        13
#define CSW_GALI        14
#define CSW_GALIL        14
#define CSW_FAMAS        15
#define CSW_USP            16
#define CSW_GLOCK18        17
#define CSW_AWP            18
#define CSW_MP5NAVY        19
#define CSW_M249        20
#define CSW_M3            21
#define CSW_M4A1        22
#define CSW_TMP            23
#define CSW_G3SG1        24
#define CSW_FLASHBANG        25
#define CSW_DEAGLE        26
#define CSW_SG552        27
#define CSW_AK47        28
#define CSW_KNIFE        29
#define CSW_P90            30
#define CSW_VEST        31
#define CSW_VESTHELM    32 
Or simply do what Connor said.

Quote:
Originally Posted by ConnorMcLeod View Post
You can also force the weapon to deploy again, you need to retrieve active weapon entity index and send Ham_Deploy on it.
Code:
#include < hamsandwich > #define m_pActiveItem 373 ResetViewModel( iPlayer ) {     new iEntity = get_pdata_cbase( iPlayer, m_pActiveItem, 5 );     if( iEntity > 0 )     {         ExecuteHamB( Ham_Item_Deploy, iEntity );     } }
__________________
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Quote:
Originally Posted by xPaw View Post
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ConnorMcLeod
Veteran Member
Join Date: Jul 2006
Location: France (95)
Old 12-02-2010 , 12:04   Re: set_pev model restart
Reply With Quote #4

Could even save weapons delays before deploy and set them back after, and update animation as well.
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