Quote:
Originally Posted by ConnorMcLeod
You mean no everyone is able to pass the wall ?
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He's trying to say that we want to make the ability of that block only for the play who touched it.
I told to him about the usage of pev_owner, that can be an answer for this question, but there are 2 problems.
The first, it's that if we set ent's pev_owner "player1's id", the entity will be SOLID_NOT for player1, but if player2 touches the ent while player1 is into the ent (into his size) the ent's pev_owner will be "player2's id" and player1 will get stuck.
And the second one, player's pev_owner can be ent's id, but the problem here is that we don't know which thing can make the modification of the pev_owner on the player.
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