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Originally Posted by killergirl
hmm, good to know... is there a way to solve my problem?
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It's really hard to tell what a "fix" might be because not everybody joins the server at the same time. It will depend on how fast people can cache required resources.
Use a set_task() to do anything related to the number of players. Make it long enough so that all players from the previous map are connected. OR, you can get the number of players at the end of the map previous and use that number but could be inaccurate because people tend to leave on map changes (in my experience; maybe not so much in Counter-Strike since it's more boring than watching paint dry and many will leave early

).
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