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Entity Touch


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Emp`
AMX Mod X Plugin Approver
Join Date: Aug 2005
Location: Decapod 10
Old 11-28-2010 , 15:45   Re: Entity Touch
Reply With Quote #1

You can set pev_owner to a player id and it will act like SOLID_NOT for that player. All other players will abide by the normal solid flag.
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Old 11-28-2010, 15:50
Kiske
This message has been deleted by Kiske.
Kiske
Veteran Member
Join Date: May 2009
Old 11-28-2010 , 16:30   Re: Entity Touch
Reply With Quote #3

I do not understand.
No where to put that code.

A small example please.
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ConnorMcLeod
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Join Date: Jul 2006
Location: France (95)
Old 11-28-2010 , 16:34   Re: Entity Touch
Reply With Quote #4

Let's start to describe what your plugin does.
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Kiske
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Join Date: May 2009
Old 11-28-2010 , 17:41   Re: Entity Touch
Reply With Quote #5

Quote:
Originally Posted by ConnorMcLeod View Post
Let's start to describe what your plugin does.
It is a wall (fake) with model that when you touched it becomes transparent and can pass through.

Sorry for my english, i use the translate google.
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ConnorMcLeod
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Join Date: Jul 2006
Location: France (95)
Old 11-29-2010 , 01:08   Re: Entity Touch
Reply With Quote #6

Why dont you let it just solid trigger and only change appearance when touched ?
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Kiske
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Join Date: May 2009
Old 11-29-2010 , 07:04   Re: Entity Touch
Reply With Quote #7

Quote:
Originally Posted by ConnorMcLeod View Post
Why dont you let it just solid trigger and only change appearance when touched ?
That's what i do but to work individually.
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