Quote:
Originally Posted by Exolent[jNr]
Instead of returning HAM_SUPERCEDE, try setting the damage to 0.
Code:
SetHamParamFloat( 4, 0.0 );
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That was'nt working, the blood is still there and it's really like you get hitted, means maxspeed changes, you hear a sound that you got hitted etc.
Quote:
Originally Posted by ConnorMcLeod
Hook TraceAttack, blood AND TakeDamage are sent from there.
TraceAttack is not called when damage is made by a nade though.
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This works better, it made exactly what i want.
Thx Guys!