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Save level based on class (XP Mod)


  
 
 
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GXLZPGX
Veteran Member
Join Date: Sep 2009
Old 11-24-2010 , 17:03   Re: Save level based on class (XP Mod)
Reply With Quote #7

Quote:
Originally Posted by Exolent[jNr] View Post
Here's an example of how I would've done the code in your first post.

PHP Code:
public SaveData(id

    new 
AuthID[35]
    
get_user_authid(id,AuthID,34)
    
    new 
vaultkey[64], vaultdata[11]
    
formatex(vaultkey,63,"%s-xp",AuthID)
    
num_to_str(PlayerXP[id],vaultdata,10)
    
nvault_set(g_vault,vaultkeyvaultdata)
    
    
formatex(vaultkey,63,"%s-level",AuthID)
    
num_to_str(PlayerLevel[id],vaultdata,10)
    
nvault_set(g_vault,vaultkeyvaultdata)

PHP Code:
public LoadData(id)
{
    new 
AuthID[35]
    
get_user_authid(id,AuthID,34)
    
    new 
vaultkey[64]
    
formatex(vaultkey,63,"%s-xp",AuthID)
    
PlayerXP[id] = nvault_get(g_vault,vaultkey)
    
    
formatex(vaultkey,63,"%s-level",AuthID)
    
PlayerLevel[id] = nvault_get(g_vault,vaultkey)

Well the way I see it, if I used your method, then no matter what class the person is, their level would stay the same. So now we're back to the reason why I created the topic.
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