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[EXTENSION] Left 4 Downtown 2 (0.5.4.2) - L4D2 Only, Updated Left4Downtown


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ProdigySim
SourceMod Plugin Approver
Join Date: Feb 2010
Old 11-09-2010 , 19:37   Re: [EXTENSION] Left 4 Downtown 2 (0.5.2.2) - L4D2 Only, Updated Left4Downtown
Reply With Quote #151

Fixed, thanks for catching that atomic.
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ProdigySim
SourceMod Plugin Approver
Join Date: Feb 2010
Old 11-13-2010 , 18:14   Re: [EXTENSION] Left 4 Downtown 2 (0.5.2.2) - L4D2 Only, Updated Left4Downtown
Reply With Quote #152

If anyone his having issues with getting Valve_Reject_server_Full on linux, try using the latest autobuild and report back with your results.
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Destructo
Junior Member
Join Date: Nov 2010
Old 11-14-2010 , 21:59   Re: [EXTENSION] Left 4 Downtown 2 (0.5.2.2) - L4D2 Only, Updated Left4Downtown
Reply With Quote #153

For some reason it shows 0/8 players but only 4 can connect and anyone after 4 gets a no longer in session type disconnect.... can you help me?

I'm running a windows server... with all latest sourcemod and metamod
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ProdigySim
SourceMod Plugin Approver
Join Date: Feb 2010
Old 11-15-2010 , 04:53   Re: [EXTENSION] Left 4 Downtown 2 (0.5.2.3) - L4D2 Only, Updated Left4Downtown
Reply With Quote #154

@Destructo: Lobby Reservation issues? Are you talking about on Coop?

0.5.2.3 is out, with a new forward (for tank rock throws) and a bugfix for linux.
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Destructo
Junior Member
Join Date: Nov 2010
Old 11-15-2010 , 09:44   Re: [EXTENSION] Left 4 Downtown 2 (0.5.2.3) - L4D2 Only, Updated Left4Downtown
Reply With Quote #155

Yes I want / need 8 player coop and it wont let anyone join after 4/8 players
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Destructo
Junior Member
Join Date: Nov 2010
Old 11-15-2010 , 12:16   Re: [EXTENSION] Left 4 Downtown 2 (0.5.2.3) - L4D2 Only, Updated Left4Downtown
Reply With Quote #156

I'm sorry I dont really know much about how l4d2 servers work... I just know its pretty confusing... I dont know what Lobby reserve actually means so.... But if you can help me I'd be very grateful

When a player/myself tries to connect through ip or through openserverbrowser to the server when it has 4/8 players it joins but gives me the error, "session no longer available" and disconnects me.

heres my server config
Attached Files
File Type: txt server config.txt (5.6 KB, 195 views)
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alexip121093
Senior Member
Join Date: Dec 2009
Location: Hong Kong
Old 11-17-2010 , 18:26   Re: [EXTENSION] Left 4 Downtown 2 (0.5.2.3) - L4D2 Only, Updated Left4Downtown
Reply With Quote #157

It can block tank rock but can it block boomer vomit ability?
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AtomicStryker
Veteran Member
Join Date: Apr 2009
Location: Teutonia!!
Old 11-18-2010 , 07:02   Re: [EXTENSION] Left 4 Downtown 2 (0.5.2.3) - L4D2 Only, Updated Left4Downtown
Reply With Quote #158

Sure we could, the question is why should we.
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ProdigySim
SourceMod Plugin Approver
Join Date: Feb 2010
Old 11-18-2010 , 14:47   Re: [EXTENSION] Left 4 Downtown 2 (0.5.2.3) - L4D2 Only, Updated Left4Downtown
Reply With Quote #159

That is a rather odd request. If you just want boomers to not be able to puke, you could do it by messing with some cvars I expect.

We created a forward for the tank rocks to block the "haymaker" stuff (jump+punch+rock as tank)
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MarshalZCC
Senior Member
Join Date: Feb 2010
Location: Alberta, Canada
Old 11-21-2010 , 14:15   Re: [EXTENSION] Left 4 Downtown 2 (0.5.2.3) - L4D2 Only, Updated Left4Downtown
Reply With Quote #160

Excellent extension, considered an essential for serious L4D2 developers and server administrators in my opinion. I've used the natives and forwards for many "special ability" plug-ins that I've written for my servers, and the @infected/@survivors targets are very useful.

I'm curious if there is a hook for catching when a survivor bot teleports? There are some instances where I'd like to permit this (ie. when it gets stuck), but others where I'd like to disallow this (ie. when it teleports half-way across the map to a human player).
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