I didn't want to hide the T's, thanks for your explanation, I just would like to find out with register_message( get_user_msgid( "DeathMsg" ) , "fw_EvDeathMsg" );
and
public fw_EvDeathMsg( msg_id , msg_dest , msg_entity )
how to get the killed player like in e_deathmsg with:
new iKiller = read_data(1);
new iVictim = read_data(2);