Raised This Month: $ Target: $400
 0% 

msgID (death)


  
 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
ConnorMcLeod
Veteran Member
Join Date: Jul 2006
Location: France (95)
Old 11-20-2010 , 11:09   Re: msgID (death)
Reply With Quote #2

msg_id is equal to get_user_msgid() value, that is usefull in case you would use same callback for multiple registered messages (kind of stupid)
msg_dest is MSG_ONE, MSG_ALL etc..., in case of DeathMsg, it can be MSG_BROADCAST or MSG_ALL.
msg_entity is the player who the message is sent to, in your case it's 0 because DeathMsg is sent to all players at the same time using MSG_ALL or MSG_BROADCAST.

If you want an example on how to hide T kills (note that i don't use any of msg_id, msg_dest nor msg_entity params) :
PHP Code:
/*    Formatright © 2009, ConnorMcLeod

    Hide T Frags is free software;
    you can redistribute it and/or modify it under the terms of the
    GNU General Public License as published by the Free Software Foundation.

    This program is distributed in the hope that it will be useful,
    but WITHOUT ANY WARRANTY; without even the implied warranty of
    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
    GNU General Public License for more details.

    You should have received a copy of the GNU General Public License
    along with Hide T Frags; if not, write to the
    Free Software Foundation, Inc., 59 Temple Place - Suite 330,
    Boston, MA 02111-1307, USA.
*/

#include <amxmodx>
#include <cstrike>

new const VERSION[] = "0.1.0"

const MAX_PLAYERS 32

enum 
/*_:DeathMsg_Structure*/
{    
    
DeathMsg_KillerID 1// byte
    
DeathMsg_VictimID// byte
    
DeathMsg_IsHeadshot// byte
    
DeathMsg_TruncatedWeaponName // string
}

new 
g_iMaxPlayers
#define IsPlayer(%1)    ( 1 <= %1 <= g_iMaxPlayers )

new g_pCvarHideType
new g_iDeathMsg

public plugin_init()
{
    
register_plugin("Hide T Frags"VERSION"ConnorMcLeod")

    
g_pCvarHideType register_cvar("jb_hide_te_frags""1"// 0:inactive, 1:hide killer, 2:hide frag

    
g_iDeathMsg get_user_msgid("DeathMsg")
    
register_message(g_iDeathMsg"Message_DeathMsg")

    
g_iMaxPlayers get_maxplayers()
}

public 
Message_DeathMsg()
{
    new 
KillerID get_msg_arg_intDeathMsg_KillerID )
    if( 
IsPlayerKillerID ) && cs_get_user_teamKillerID ) == CS_TEAM_T )
    {
        switch( 
get_pcvar_numg_pCvarHideType ) )
        {
            case 
1:
            {
                
set_msg_arg_int(DeathMsg_KillerIDARG_BYTEget_msg_arg_intDeathMsg_VictimID ))
            }
            case 
2:
            {
                return 
PLUGIN_HANDLED
            
}
            case 
3:
            {
                new 
iPlayers[MAX_PLAYERS], iNumidszTruncatedWeaponName[16]
                
get_players(iPlayersiNum"ch")
                
get_msg_arg_string(DeathMsg_TruncatedWeaponNameszTruncatedWeaponNamecharsmax(szTruncatedWeaponName))
                for(new 
ii<iNumi++)
                {
                    
id iPlayers[i]
                    if( 
cs_get_user_team(id) == CS_TEAM_T )
                    {
                        
message_begin(MSG_ONEg_iDeathMsg, .player=id)
                        {
                            
write_byte(KillerID)
                            
write_byteget_msg_arg_intDeathMsg_VictimID ) )
                            
write_byteget_msg_arg_intDeathMsg_IsHeadshot ) )
                            
write_string(szTruncatedWeaponName)
                        }
                        
message_end()
                    }
                }
                return 
PLUGIN_HANDLED
            
}
        }
    }
    return 
PLUGIN_CONTINUE

__________________
- tired and retired -

- my plugins -

Last edited by ConnorMcLeod; 11-20-2010 at 11:11.
ConnorMcLeod is offline
 



Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 11:21.


Powered by vBulletin®
Copyright ©2000 - 2024, vBulletin Solutions, Inc.
Theme made by Freecode