Hi. I read that step sounds and weapon sounds are in the client-side. Also I read that instead of trying replace we can make own step sound system. I'm wondering about how to do this using the orpheu. My concept: Hook as pre PM_PlayStepSound & _UpdateStepSound, in _play calls function with emit_sound and in second call OrpheuCall( PlayStepSound ). In both Engine hooks Play&update after their call return as OrpheuOverride. Would will this method work properly ?