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Author
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Message
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Senior Member
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11-18-2010
, 18:34
Re: Simple new Weapon
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#1
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Quote:
Originally Posted by Arkshine
I would say no, but make the code and prove it. ;)
Like you say addtofullpack is server -> client and the client-side part of a weapon is triggered because of an "event" sent ( PLAYBACK_[FULL]_EVENT ). Event which will call at the end a client-side function like EV_Fire*(), and inside some code including the fire sound. Tell me how you can block this sound ? You can't.
But that's not a problem. The goal here is to make a new weapon, not to do something based on existing weapon. It's very easy to block completely a weapon, using custom models, sounds, etc, and handling all ( fire, reload, etc.. ).
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True we dont need to get there since we will be blocking the entire fire event...
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