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Check if it is a player (aiming)


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bibu
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Join Date: Sep 2010
Old 11-14-2010 , 17:03   Re: Check if it is a player (aiming)
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Quote:
Originally Posted by Hunter-Digital View Post
You could just hook attack in pre and set next attack to 0.1s or so and then it shouldn't play the animation and shouldn't attack either.
I don't get a knife animation at all. Works perfectly, thanks bugsy.
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