this was in Fernmaster :-)
Code:
public logevent_round_end() {
new iPlayers [32], iNum; get_players( iPlayers, iNum, "a" );
for ( new i = 0; i < iNum; i++)
delete_aiment( iPlayers[i] )
}
Code:
public delete_aiment(id)
{
remove_entity(aiment[id])
//client_cmd(0, "stopsound");
set_view(id, CAMERA_NONE)
set_user_godmode( id, 0);
set_user_footsteps (id, 0);
set_user_maxspeed ( id,250.0 )
message_begin(MSG_ONE, get_user_msgid("HideWeapon"), _, id)
write_byte((1>>6))
message_end()
fen[id] = 1
incar[id] = 0
}
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