give_item( id, gMyWeaponName[ random( sizeof gMyWeaponName ) ) ] );
cs_set_user_bpammo(id, the_random_weapon_name, 90)
new iWeaponIndex = random( sizeof gMyWeaponName ); give_item( id, gMyWeaponName[ iWeaponIndex ] ); cs_set_user_bpammo( id, get_weaponid( gMyWeaponName[ iWeaponIndex ] ), 90 );