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[L4D, L4D2] No Death Check Until Dead


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Author
teo265
Junior Member
Join Date: May 2010
Location: Finland
Plugin ID:
2054
Plugin Version:
1.5.6
Plugin Category:
Gameplay
Plugin Game:
Left 4 Dead
Plugin Dependencies:
    Servers with this Plugin:
     
    Plugin Description:
    Prevents mission loss until all human players have died.
    Old 11-06-2010 , 02:51   Re: [L4D] & [L4D2] No Death Check Until Dead
    Reply With Quote #1

    Very good idea, i hate it when the game ends when we all are incapped, because usually i "self help" myself immediatly after im incapped, thanks!
    teo265 is offline
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    ChickenFighter
    Junior Member
    Join Date: Oct 2010
    Location: Germany
    Old 11-06-2010 , 02:53   Re: [L4D] & [L4D2] No Death Check Until Dead
    Reply With Quote #2

    Ah okey.... good thanks toe
    ChickenFighter is offline
    Herokim
    Senior Member
    Join Date: Mar 2010
    Location: In Fag-o-land
    Old 11-06-2010 , 17:27   Re: [L4D] & [L4D2] No Death Check Until Dead
    Reply With Quote #3

    Either this plugin is wrong, or it interferes with something.

    Map restart = crash of the server :/ And some errors -

    Code:
    L 11/06/2010 - 22:09:35: [SM] Native "GetClientTeam" reported: Client index 0 is invalid
    L 11/06/2010 - 22:09:35: [SM] Displaying call stack trace for plugin "l4d_2_deathcheck.smx":
    L 11/06/2010 - 22:09:35: [SM]   [0]  Line 52, /home/groups/alliedmodders/forums/files/6/6/3/4/6/76788.attach::Event_PlayerDeath()
    L 11/06/2010 - 22:09:35: [SM] Native "GetClientTeam" reported: Client index 0 is invalid
    L 11/06/2010 - 22:09:35: [SM] Displaying call stack trace for plugin "l4d_2_deathcheck.smx":
    L 11/06/2010 - 22:09:35: [SM]   [0]  Line 52, /home/groups/alliedmodders/forums/files/6/6/3/4/6/76788.attach::Event_PlayerDeath()
    L 11/06/2010 - 22:09:35: [SM] Native "GetClientTeam" reported: Client index 0 is invalid
    L 11/06/2010 - 22:09:35: [SM] Displaying call stack trace for plugin "l4d_2_deathcheck.smx":
    L 11/06/2010 - 22:09:35: [SM]   [0]  Line 52, /home/groups/alliedmodders/forums/files/6/6/3/4/6/76788.attach::Event_PlayerDeath()
    L 11/06/2010 - 22:09:35: [SM] Native "GetClientTeam" reported: Client index 0 is invalid
    L 11/06/2010 - 22:09:35: [SM] Displaying call stack trace for plugin "l4d_2_deathcheck.smx":
    L 11/06/2010 - 22:09:35: [SM]   [0]  Line 52, /home/groups/alliedmodders/forums/files/6/6/3/4/6/76788.attach::Event_PlayerDeath()
    L 11/06/2010 - 22:09:35: [SM] Native "GetClientTeam" reported: Client index 0 is invalid
    L 11/06/2010 - 22:09:35: [SM] Displaying call stack trace for plugin "l4d_2_deathcheck.smx":
    L 11/06/2010 - 22:09:35: [SM]   [0]  Line 52, /home/groups/alliedmodders/forums/files/6/6/3/4/6/76788.attach::Event_PlayerDeath()
    L 11/06/2010 - 22:09:35: [SM] Native "GetClientTeam" reported: Client index 0 is invalid
    L 11/06/2010 - 22:09:35: [SM] Displaying call stack trace for plugin "l4d_2_deathcheck.smx":
    L 11/06/2010 - 22:09:35: [SM]   [0]  Line 52, /home/groups/alliedmodders/forums/files/6/6/3/4/6/76788.attach::Event_PlayerDeath()
    I'm playing on my own dedicated server and what is that ? Why it thinks I am the server?
    Herokim is offline
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