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TF2Items - Items with custom attributes.


  
 
 
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Sorrowfire
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Join Date: Jul 2010
Location: <Missing String>
Old 11-01-2010 , 16:54   Re: TF2Items - Items with custom attributes.
#11

Quote:
Originally Posted by asherkin View Post
My post here explained why it is weird and therefore of interest.
Basically, all the colours for everything in the game is defined in the resource files. Quality 10 has a name of an entry from the scheme file defined in code, but this doesn't appear in any of the files.
The question that needs an answer is "what the hell makes the game decide it should be bright green?".
It's just interesting as it's outside of the norm, not of any particular relevance to anything.

Ahh, ok then. My fault for not understanding x.x But yeah, it is kinda odd. Now this is just a theory as to why green, but maybe valve is or was playing around with animated text by using green-screened letters and applying the animation on top of that. But then again, it could just be that green ended up as a default color if color was not defined. -shrugs- But enough from me, i probably have no clue what i am even talking about.

And as for the other things going around the thread...
•Renamed weapons have a different ID then their base versions.
•Particle effects sometimes don't appear in first person
•And as Jouva said, don't bother using admin flags on a weapon unless you want to give it to all the admins (By putting "*" rather then its steam ID)

Ps: If anyone has problems with a weapon, get a console log or window open, when the plug-in loads it will give you the steam ID that has the mistake somewhere in its weapons list.

Pss: Also, have the base weapons been mostly fixed now? Or do they still refuse to equip to the player if their level and or quality is changed?
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