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Weapons Module by Mahnsawce


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Freecode
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Join Date: Jan 2004
Old 07-27-2005 , 22:41  
Reply With Quote #51

Quote:
Originally Posted by Xavior
Well first of i didnt look at the source code of this module, and i respect Mahnsawce for his work.
I dont run amxmodx at my server so its logical im not into which modules held what. I would imagine by taking a quick peak at amxmodx that the whole plugin would be alot easyer to make if it was only for amxmodx. I cant count to how many struggels it gave on amxmod.
However the plugin is almost done and it would be silly to trash it at this point.
I could however see some potential in combineing the two (module and plugin) for a massive interface to weapons.
combine? doubt it since module API's are different especialy when ine module is Mod Dependant(your ?) and this 1 Mod Independant
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Xavior
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Join Date: Feb 2005
Location: Denmark
Old 07-27-2005 , 22:50  
Reply With Quote #52

by combine i mean taking all the hooked stuff from the plugin, and combine it with the module for a massive weapon interface.

also saying, put what the plugin has over in the module.

hope you understand now.
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n0obie4life
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Join Date: Dec 2004
Old 07-28-2005 , 06:02  
Reply With Quote #53

Quote:
Originally Posted by Xavior
Well im glad you find it interesting, however this module and the plugin we made is not the same, the plugin we made allows to totally control weapons, in CS. By totally control i mean you can set ammo count, prizes, edit the buymenu ect. . The plugin also allows you to make new weapons as this module does, im not sure if this module registers drops, primary, secondary, buying, pickups and what ever else there is. Also i dont know if this module assigns the weapons so you can select them thru the HUD, and have their individual crosshair settings ect. in the plugin you can.

This is not an adverticement for the plugin nor the module as it is two totally different things.
Only if such a smart guy like you would help AMXX and AMX at the same time .
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Obbin
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Join Date: Mar 2005
Location: 192.168.1.3
Old 07-28-2005 , 06:13  
Reply With Quote #54

Maby someone can make a WTF-scripting-tutorial
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Xavior
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Join Date: Feb 2005
Location: Denmark
Old 07-28-2005 , 08:41  
Reply With Quote #55

Look at some other weapons made with it, or the included weapon.
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Xavior
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Join Date: Feb 2005
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Old 07-28-2005 , 08:44  
Reply With Quote #56

Quote:
Originally Posted by Freecode
combine? doubt it since module API's are different especialy when ine module is Mod Dependant(your ?) and this 1 Mod Independant
The only thing that makes the plugin mod dependant is the hooking of normal CS weapons(adding to buy menu, prizes editing, ammo and the rest that applys to a CS weapon) , but it can easyly be removed.
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Freecode
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Old 07-28-2005 , 15:31  
Reply With Quote #57

dont forget hooking stuff from MM in AMX is different then hooking them in AMXX
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Xavior
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Location: Denmark
Old 07-28-2005 , 18:53  
Reply With Quote #58

Yea it is different, but not impossible
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Freecode
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Old 07-28-2005 , 19:51  
Reply With Quote #59

Quote:
Originally Posted by Xavior
Yea it is different, but not impossible
well just by adding AMX capability it will triple if not quadriple the module size and increase CPU usage
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Xavior
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Location: Denmark
Old 07-28-2005 , 20:06  
Reply With Quote #60

freecode i think we are misunderstanding eatch other .
but when i play with the module i can show you what i mean
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