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Senior Member
Join Date: Oct 2009
Location: Budapest, Hungary
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10-21-2010
, 04:17
Re: How to render a brushentity?
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#2
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You do know that brushes are entites too( Wall=worldspawn, breakable=func_breakable, door=func_door or func_rotating, etc ), don't you?
If it doesn't work, then it may be because it is part of the wordspawn, entities, that are the outlines of the map. Those cannot have properties like this, cannot be linked to entity classes.
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