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How to render a brushentity?


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Schwabba
Senior Member
Join Date: Apr 2008
Old 10-21-2010 , 02:37   How to render a brushentity?
Reply With Quote #1

PHP Code:
    set_rendering(entkRenderFxGlowShellrgbkRenderNormal80
This works great when it's a grenade or something, but when it's a brush (door, breakable etc.), then it does'nt work..

So how to do it?

Last edited by Schwabba; 10-21-2010 at 02:39.
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Lulu the hero
Senior Member
Join Date: Oct 2009
Location: Budapest, Hungary
Old 10-21-2010 , 04:17   Re: How to render a brushentity?
Reply With Quote #2

You do know that brushes are entites too( Wall=worldspawn, breakable=func_breakable, door=func_door or func_rotating, etc ), don't you?

If it doesn't work, then it may be because it is part of the wordspawn, entities, that are the outlines of the map. Those cannot have properties like this, cannot be linked to entity classes.
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Schwabba
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Join Date: Apr 2008
Old 10-21-2010 , 06:33   Re: How to render a brushentity?
Reply With Quote #3

It does'nt work on breakable's, door's, rotating's or entities that are a brush.
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Hunter-Digital
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Join Date: Aug 2006
Location: In the Game [ro]
Old 10-21-2010 , 08:50   Re: How to render a brushentity?
Reply With Quote #4

Well, that's this ancient engine's limit it seems... it can copy and (whatever it does next, I can only guess) models so that it makes the glowshell but obviously can't copy (etc...) map brushes to make them glowshells.

You can, however, change their color.
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