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[TUT][Modelling] How to make p_, w_ models + other stuff


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makiza
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Join Date: Mar 2009
Old 10-18-2010 , 19:54   Re: [TUT][Modelling] How to make p_, w_ models + other stuff
Reply With Quote #1

Quote:
Originally Posted by Arkshine View Post
You have plenty of weapons from CS or HL which don't look like the "normal" CS weapons, my question is how you do for them ? It should have another way to make such view with non-standard weapons.
well this can be useful when a model is causing consistency errors in a server, you can do this or just put mp_consistency 0 in the server.

Notes:
-when you are rigging a P_model almost all P_references use the "line03" bone, although it can be "sg552" or any other, usually the last bone is the one you need
Once done delete the default p model reference.

-you not need necesarilly put the reference as "1.smd" and edit the .QC file!
just overwrite the original reference and just add the textures.
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!Morte
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Join Date: May 2010
Old 10-18-2010 , 20:03   Re: [TUT][Modelling] How to make p_, w_ models + other stuff
Reply With Quote #2

This is easy, but a lot of people don't know how can do a p_ and a w_ models.

Nice tutorial.
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klozz
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Join Date: Jan 2011
Old 01-31-2011 , 02:29   Re: [TUT][Modelling] How to make p_, w_ models + other stuff
Reply With Quote #3

Quote:
Originally Posted by makiza View Post
well this can be useful when a model is causing consistency errors in a server, you can do this or just put mp_consistency 0 in the server.

Notes:
-when you are rigging a P_model almost all P_references use the "line03" bone, although it can be "sg552" or any other, usually the last bone is the one you need
Once done delete the default p model reference.

-you not need necesarilly put the reference as "1.smd" and edit the .QC file!
just overwrite the original reference and just add the textures.
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My p_mp5 Work, ANTICHRISTUS I miss this shortmessage >.< Thank you friend.
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ANTICHRISTUS
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Join Date: Jun 2010
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Old 01-31-2011 , 06:26   Re: [TUT][Modelling] How to make p_, w_ models + other stuff
Reply With Quote #4

Quote:
Originally Posted by makiza View Post
well this can be useful when a model is causing consistency errors in a server, you can do this or just put mp_consistency 0 in the server.
...
of course that's nice to know, but the better way is to test in a local game.
Quote:
Originally Posted by ANTICHRISTUS View Post
...
I test models in normal game before posting. so it works wonderfully
also a weapon activated from a server works anyway(using weapon model replacement for exemple).
my first model was a fiasco, had forms like a porcupine. it crashed the local game, but worked via the server.
except for some models with proportions that exceed the reel size of the weapon, like here.
Quote:
Originally Posted by ANTICHRISTUS View Post
The first model is too small and elevated.
The second had good size but embedded in the ground.
and this is no a coincidence, because if we raise it, it becomes too large, and therefore will crash the local game. but can work correctly in a server
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makiza
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Old 02-02-2011 , 13:54   Re: [TUT][Modelling] How to make p_, w_ models + other stuff
Reply With Quote #5

Quote:
Originally Posted by ANTICHRISTUS View Post
of course that's nice to know, but the better way is to test in a local game.
sometimes a plugin or a mod ignores the consistency check like zp or sh.

but if you are going to use a model (a player model or a p_model) in a public standard server. then you will have troubles. (for example any frk14`s model replaced/used as leet, makes consist. errors).
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ANTICHRISTUS
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Join Date: Jun 2010
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Old 02-02-2011 , 15:12   Re: [TUT][Modelling] How to make p_, w_ models + other stuff
Reply With Quote #6

that's nice to know too
the same problem with servers using this plugin http://forums.alliedmods.net/showthread.php?p=595209.
it forces you to use the same models, sounds, sprites ...
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