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[CS:S] Player Spawning v3.4.5 (Updated: 8/27/2013)


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Author
thetwistedpanda
Good Little Panda
Join Date: Sep 2008
Plugin ID:
2011
Plugin Version:
3.4.5
Plugin Category:
Gameplay
Plugin Game:
Counter-Strike: Source
Plugin Dependencies:
    Servers with this Plugin:
    9 
    Plugin Description:
    An advanced spawning plugin that provides pretty much every feature desired.
    Old 10-17-2010 , 00:51   [CS:S] Player Spawning v3.4.5 (Updated: 8/27/2013)
    Reply With Quote #1

    Description:
    • An advanced spawning plugin that allows you to spawn clients under pretty much any setting you could need for any CS:S mod type.
    • Notice: Requires SDKHooks
    Features:
    • Provides three separate modes of spawning functionality: Normal, Limited, and Infinite.
      • Disabled: Players will not respawn, however, all other aspects of the plugin remain enabled.
      • Limited: Players will receive a set number of respawns dependent on their team.
      • Infinite: Players will continue to respawn until the round or map ends.
    • Ability to define the delay, in seconds, between a player's death and their respawn.
    • Provides functionality to prevent single team and spectate hopping to respawn, which is particularly useful on Minigame servers or single team maps.
    • Ability to strip players of their weapons upon their death either immediately or after a specified number of seconds.
    • Ability to strip players of their spawning gear and assign a new loadout, with up to ten items, per team.
    • Ability to strip all players of weapons after the map ends to prevent players from carrying equipment over to the next round.
    • Ability to delete weapons x seconds after they have been dropped by the player.
    ConVars:
    • css_spawning_enabled - Enables/disables all features of this plugin. (0 = Disabled, 1 = Enabled)
    • css_spawning_disable - The number of seconds after round_start that the css_spawning_mode and css_spawning_new disable. (-1.0 = Disabled)
    • css_spawning_mode - Determines plugin functionality. (-1 = Infinite Respawns, 0 = No Respawn, 1 = Limited Respawns)
    • css_spawning_limit_t - The number of spawns players on the Terrorist team will receive.
    • css_spawning_limit_ct - The number of spawns players on the Counter-Terrorist team will receive.
    • css_spawning_prevent - If enabled, players may not respawn by joining spectate and then rejoining their own team. By doing so they're forced to sit in spectate for 30 seconds.
    • css_spawning_prevent_duration - The number of seconds clients are forced to remain in spectate if they've joined spectate to re-join their own team.
    • css_spawning_delay - The delay, in seconds, it takes for players to respawn after dying.
    • css_spawning_notify - Determines printing functionality. (0 = None, 1 = Chat, 2 = Hint, 3 = Key Hint (No CS:GO Support))
    • css_spawning_strip - Determines stripping functionality. Add Values Together:(0 = Disabled, 1 = Strip @ Spawn, 2 = Strip Non-Survivors @ Spawn, 4 = Strip @ Death, 8 = Strip @ Round End, 16 = Strip @ Round Start, 32 = Delete \"game_player_equip\" Entities)
    • css_spawning_strip_gear - The equipment a player is to spawn with, comma delimited. The first weapon issued is the active weapon.
    • css_spawning_strip_separate - If enabled, the cvars css_spawning_strip_gear_t and
    • css_spawning_strip_gear_ct will be used as opposed to css_spawning_strip_gear, which allow for a different spawn gear for each team.
    • css_spawning_strip_gear_t - If css_spawning_separate_gear is enabled, the equipment players on the Terrorist team will spawn with (obeys same rules as css_spawning_strip_gear)
    • css_spawning_strip_gear_ct - If css_spawning_separate_gear is enabled, the equipment players on the Counter-Terrorist team will spawn with (obeys same rules as
    • css_spawning_strip_gear)
    • css_spawning_strip_drop - The number of seconds after a player drops a weapon that it will be deleted. (0.0 = Disabled)
    • css_spawning_new - If enabled, players will be able to spawn on connect if css_spawning_mode is disabled, provided the player has not died in-game. Adheres to css_spawning_disable.
    • css_spawning_respawn_menu - The total number of menu options to display in the respawn menu. (-1 = Disabled, 0 = Yes/No, 1 = Yes, # = Randomized Yes/No Order)
    • css_spawning_minimum_spawns_t - Ensures the Terrorist team has at least this manu spawn points. (0 = Disabled)
    • css_spawning_minimum_spawns_ct - Ensures the Counter-Terrorist team has at least this manu spawn points. (0 = Disabled)
    Installation:
    • Place css_spawning.smx inside of /sourcemod/plugins/
    • Place css_spawning.phrases.txt inside of /sourcemod/translations/
    Notes:
    • A proper css_spawning_strip_gear loadout will look something like: css_spawning_strip_gear "weapon_knife, weapon_ak47, weapon_deagle, weapon_hegrenade"
      • This cvar supports up to ten weapons, and the first weapon placed into the list is the weapon the player spawns with activated.
    • It should also be mentioned that when this plugin is ran in Limited mode, it monitors who disconnects and prevents them spawning again should they decide try to get more spawns.

    (Re-approved to fix version cvar.)
    Attached Files
    File Type: smx css_spawning.smx (22.6 KB, 228 views)
    File Type: sp Get Plugin or Get Source (css_spawning.sp - 168 views - 33.9 KB)
    File Type: txt css_spawning.phrases.txt (1.5 KB, 246 views)
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    Last edited by thetwistedpanda; 08-27-2013 at 15:32.
    thetwistedpanda is offline
    thetwistedpanda
    Good Little Panda
    Join Date: Sep 2008
    Old 10-17-2010 , 00:52   Re: [CS:S] Spawning (Respawn w/ Extras)
    Reply With Quote #2

    Version 3.1.0 released. Various bug fixes that prevented 100% functionality, such as the plugin disabling itself for the first round or preventing clients from getting hooked if the plugin was disabled the previous map.
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    Last edited by thetwistedpanda; 10-23-2010 at 22:53.
    thetwistedpanda is offline
    thetwistedpanda
    Good Little Panda
    Join Date: Sep 2008
    Old 10-23-2010 , 22:55   Re: [CS:S] Spawning (Respawn w/ Extras)
    Reply With Quote #3

    Version 3.1.8 released. In it comes a few various optimizations as well as two new cvars: sm_spawning_new and sm_spawning_clear. Using sm_spawning_new, you can have sm_spawning_mode disabled and spawn players that simply join late (yet it still obeys sm_spawning_disable if you have it running. Using sm_spawning_clear, you can strip all players at the end of the round, to ensure that no players have unnecessary weapons on the next round. The latter cvar is more so a fix for several maps of the "fun" persuasion in CS:S such as Minigames, Deathrun, Bhop, etc.
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    Last edited by thetwistedpanda; 10-24-2010 at 01:46.
    thetwistedpanda is offline
    GrO
    Veteran Member
    Join Date: Jun 2010
    Location: Poland
    Old 10-25-2010 , 00:30   Re: [CS:S] Spawning (Respawn w/ Extras)
    Reply With Quote #4

    Yey, another usefull plugin from Your hand. Thanks.

    BTW
    You should be awarded by for being the most productive releaser ;]

    Last edited by GrO; 10-25-2010 at 00:41.
    GrO is offline
    sinblaster
    Grim Reaper
    Join Date: Feb 2010
    Location: Australia
    Old 11-03-2010 , 02:58   Re: [CS:S] Spawning (Respawn w/ Extras)
    Reply With Quote #5

    Thanks Panda
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    Happy Happy Joy Joy


    Last edited by sinblaster; 11-03-2010 at 03:14.
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    ph3n0m
    Junior Member
    Join Date: Nov 2010
    Old 11-07-2010 , 04:17   Re: [CS:S] Spawning (Respawn w/ Extras)
    Reply With Quote #6

    Plugin failed to compile! Please try contacting the author.?!
    ph3n0m is offline
    thetwistedpanda
    Good Little Panda
    Join Date: Sep 2008
    Old 11-07-2010 , 11:00   Re: [CS:S] Spawning (Respawn w/ Extras)
    Reply With Quote #7

    As the plugin requires SDKHooks, you cannot compile it on these forums. That that reason, a pre-compiled version is already attached.
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    clutchh
    SourceMod Donor
    Join Date: Feb 2008
    Old 11-28-2010 , 21:13   Re: [CS:S] Spawning (Respawn w/ Extras)
    Reply With Quote #8

    How can we only allow only 1 respawn per round?

    sm_spawning_limit_ct "1" and sm_spawning_limit_t "1" do not work. People keep respawning infinitely.
    clutchh is offline
    Demuth
    Junior Member
    Join Date: Nov 2010
    Location: Denmark
    Old 12-29-2010 , 11:28   Re: [CS:S] Spawning (Respawn w/ Extras)
    Reply With Quote #9

    Bomb gets removed if it is dropped in spawn when this plugin is running :/
    Demuth is offline
    thetwistedpanda
    Good Little Panda
    Join Date: Sep 2008
    Old 01-01-2011 , 01:45   Re: [CS:S] Spawning (Respawn w/ Extras)
    Reply With Quote #10

    Hmm, I think I wrote the plugin to drop the bomb, but it doesn't do anything to remove it. You wouldn't happen to be running this with CSSDM would you?
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