Not sure about the
DMG_BLAST thingie.
PHP Code:
public fw_TakeDamage(victim, inflictor, attacker, Float:damage, damagebits)
{
if (!attacker || damagebits & DMG_BLAST
|| cs_get_user_team(attacker) != CS_TEAM_CT
|| get_user_weapon(inflictor) != CSW_KNIFE)
return HAM_IGNORED;
SetHamReturnFloat(4, damage * 2);
return HAM_HANDLED;
}
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