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[SNIPPET][L4D2] Laser Sight & Explosive Barrel Creation


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ku5h
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Join Date: Feb 2009
Old 10-06-2010 , 08:51   Re: [SNIPPET][L4D2] Laser Sight & Explosive Barrel Creation
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thx!
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MarshalZCC
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Join Date: Feb 2010
Location: Alberta, Canada
Old 11-05-2010 , 12:45   Re: [SNIPPET][L4D2] Laser Sight & Explosive Barrel Creation
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Interesting that the ent stored when creating the laser upgrade box cannot be used later to remove it - its reported as an invalid entity/edict. Anyone know why upgrade spawns behave this way? Anyone know of a way to delete/remove the laser box once spawned?
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McFlurry
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Join Date: Mar 2010
Location: RemoveEdict(0);
Old 11-05-2010 , 17:16   Re: [SNIPPET][L4D2] Laser Sight & Explosive Barrel Creation
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The invalid ent problem might have something to do with why teleport entity doesn't work on it.
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