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VPhysics


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asherkin
SourceMod Developer
Join Date: Aug 2009
Location: OnGameFrame()
Old 08-27-2010 , 08:02   Re: [PREVIEW] VPhysics
Reply With Quote #11

There are a few entity flags that override the motion control etc.. You see this on the radiators in hl2mp, even if you freeze them they will still move if you touch them or pick them up.
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asherkin
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Join Date: Aug 2009
Location: OnGameFrame()
Old 08-28-2010 , 12:00   Re: [PREVIEW] VPhysics
Reply With Quote #12

Quote:
Originally Posted by Death [GER] View Post
Well i think it wasnt actually props but prop_vehicle_drivables I typed !freeze_all, shot one of the vehicles with physcannon and the server crashed. Hope this helps you =)
I tried this and it worked fine.

Does it happen repeatedly? Do you have a map / code that spawns a vehicle that crashes?
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Last edited by asherkin; 08-28-2010 at 12:04.
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asherkin
SourceMod Developer
Join Date: Aug 2009
Location: OnGameFrame()
Old 09-12-2010 , 21:06   Re: [PREVIEW] VPhysics
Reply With Quote #13

Update pushed with constraints, due to the forum downtime I haven't been able to add a new zip, so just download from the links.

API for the constraints is really fluid, don't advise using in a plugin just yet.
See an example here.

EDIT: Also added Alien Swarm and Dark Messiah support, who knows why...
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Last edited by asherkin; 09-13-2010 at 01:12.
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Mitchell
~lick~
Join Date: Mar 2010
Old 09-14-2010 , 22:04   Re: [PREVIEW] VPhysics
Reply With Quote #14

Awesome, but um is alien swarm actually playable with this? Also would a +grabent, and +physgrab like in sourceOP Be available soon? And is it possible to convert a physics prop to dynamic, vise-versa?
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asherkin
SourceMod Developer
Join Date: Aug 2009
Location: OnGameFrame()
Old 09-14-2010 , 22:45   Re: [PREVIEW] VPhysics
Reply With Quote #15

This doesn't provide anything for users, it's an extension for developers to use in their SM plugins.

Look at javalia's Build Mod and Gravity Gun plugins.
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Last edited by asherkin; 09-15-2010 at 04:55.
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asherkin
SourceMod Developer
Join Date: Aug 2009
Location: OnGameFrame()
Old 09-30-2010 , 15:24   Re: [PREVIEW] VPhysics
Reply With Quote #16

The orange box valve version should work for hl2mp for now, however it is currently untested.

/Damage control post
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javalia
Senior Member
Join Date: May 2009
Location: korea, republic of
Old 10-01-2010 , 02:08   Re: [PREVIEW] VPhysics
Reply With Quote #17

working fine in latest version of css.
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javalia
Senior Member
Join Date: May 2009
Location: korea, republic of
Old 10-01-2010 , 02:20   Re: [PREVIEW] VPhysics
Reply With Quote #18

u guys should use ep2 engine version of extension for hl2mp now! cuz it is now ep2 engine game! hahahahahaha
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berni
SourceMod Plugin Approver
Join Date: May 2007
Location: Austria
Old 10-16-2010 , 22:35   Re: [PREVIEW] VPhysics
Reply With Quote #19

Where's the source code ?
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psychonic

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Join Date: May 2008
Old 10-16-2010 , 23:12   Re: [PREVIEW] VPhysics
Reply With Quote #20

Quote:
Originally Posted by berni View Post
Where's the source code ?
http://hg.limetech.org/projects/vphysics/
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