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How do you patch your hl1.dll to increase the precache limit?


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platzpatrone
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Join Date: Apr 2007
Location: Germany
Old 09-26-2010 , 20:53   Re: How do you patch your hl1.dll to increase the precache limit?
Reply With Quote #71

Quote:
Originally Posted by solidjake View Post
If anything you should email your work to Valve so they could officially patch it in
Valve know those shit, and Valve never change those shit.
But why ? well they never change this while they want that u use
newer games and pay for them much money.

and thanks god that they dont touch those things, we all know
that this would end up in an much more bugged steam ever, except
it is yet bugged but it would much more even if they cant fix it
like their try to change sound thingys
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Tirant
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Join Date: Jul 2008
Location: Los Angeles, California
Old 09-26-2010 , 21:51   Re: How do you patch your hl1.dll to increase the precache limit?
Reply With Quote #72

Ok, I'll give you a couple reason why Valve never fixes anything anymore. First off, go look up what year HL1 came out. I think it was '98, and I think cstrike was '99. But around that time. The games are a decade old. How many games do people play that are that old and still supported? Maybe just Diablo II, but D2 is a good game, lol. Now take into account how much money they make off of the game still. The market isn't getting any bigger when they already created 2 games that are basically sequels (CZ and Source). You're pretty much bitching about them not updating Diablo 1, when everyone is already playing Diablo 3 (figuratively <3). Not to mention, why should they help a game this old when they would rather have you buy another game that has bugs like this fixed. You are trying to do things that didn't exist 10 years ago on a game that old. It wasn't built to do these things, cause they didn't plan on mods like these. Not to mention, I bet you 2/3 of the entire CS community is now non-steam which means they make 0 money off of them, so they would be screwing themselves over helping us. Basically what Valve has done is left it up to the CS community to keep the game alive. Very lengthy bitchy message, but I agree with every point. They have no reason to help us anymore. It's not like WoW where EVERYONE pays money annually to keep getting updates and stuff. Don't expect frequent updates in any one-time pay games. It's just common sense, they have no motivation to improve the game. It's for this reason that I like XBOX live, because you pay them to keep it looking good and updated, so theoretically, anything you get for free will always suck (PS3 network I'm talking to you, lol <3).
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Last edited by Tirant; 09-26-2010 at 21:53.
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jim_yang
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Join Date: Aug 2006
Old 09-27-2010 , 03:34   Re: How do you patch your hl1.dll to increase the precache limit?
Reply With Quote #73

sigh, finally associated with client, don't know if there are some tech reasons that valve make this limit. or they just lazy to change a define from 512 to bigger.
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Arkshine
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Join Date: Oct 2005
Old 09-27-2010 , 03:40   Re: How do you patch your hl1.dll to increase the precache limit?
Reply With Quote #74

I remember reading someone on the hlds_linux maillist who said Valve has to keep the specs written on the game box. If you increase the limit, a better computer woud need. Something like. But now, it should not matter, they could make an effort.
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Last edited by Arkshine; 09-27-2010 at 03:53.
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Prajch
Senior Member
Join Date: Dec 2007
Location: anger++
Old 09-27-2010 , 07:48   Re: How do you patch your hl1.dll to increase the precache limit?
Reply With Quote #75

Alas, back to blocking precaches then...
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Arkshine
AMX Mod X Plugin Approver
Join Date: Oct 2005
Old 09-27-2010 , 07:53   Re: How do you patch your hl1.dll to increase the precache limit?
Reply With Quote #76

I'm working on the plugin I wanted to do at the start.
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Prajch
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Join Date: Dec 2007
Location: anger++
Old 09-27-2010 , 18:49   Re: How do you patch your hl1.dll to increase the precache limit?
Reply With Quote #77

Which one is that again?
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Arkshine
AMX Mod X Plugin Approver
Join Date: Oct 2005
Old 09-27-2010 , 19:03   Re: How do you patch your hl1.dll to increase the precache limit?
Reply With Quote #78

Control the precache : removing useless stuffs precached by default (all defined by files), ability to remove whatever the weapon/item so blocking properly the precache/buy/give etc, blocking the crash when you go over 512, it informs you what exactly and it will pause/block the plugin which causes the crash, ability to create your own config to block these files, some commands to have a view of precaches files and from what plugins, another to get the current number of files for each array, also another to get the number of totals resources allowed to be sent to the clients (there is a limit of 1280), etc.. And probably another thing I have not thought yet. EDIT: There is probably something to do also for some maps, like detecting ambient sounds.

Now we know it's "impossible" in an easy way, I think such plugin will be useful.
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Last edited by Arkshine; 09-27-2010 at 19:09.
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mattisbogus
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Join Date: Jun 2009
Location: North Carolina, USA
Old 09-27-2010 , 20:18   Re: How do you patch your hl1.dll to increase the precache limit?
Reply With Quote #79

Will be extremely useful Ark, even though patching to go above 512 is impossible thanks to Valve, this is the next best thing in my opinion and would be really helpful to a lot of server owners.
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Mati_
Member
Join Date: Sep 2010
Old 09-29-2010 , 19:16   Re: How do you patch your hl1.dll to increase the precache limit?
Reply With Quote #80

Arkshine, your plans sound awesome and I'm looking forward to that. It would be extremely usefull for a lot of people when they have control over it, because if you actually manage the entities, 512 is almost everytime enough.
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