How it can be fixed ?
it is'nt very hard.
you need milkshape3d and only.
Consider on the example of this model:
Decompile model with Milkshape3D:
Tools - >
Half Life ->
Decompile Normal HL mdl file
Find .qc file in decompile folder
find in .qc this lines:
Code:
$bodygroup studio
{
studio "1"
}
$bodygroup studio
{
studio "2"
}
it show to you what we must import
Import 1.smd and 2.smd
File ->
Import ->
Half-Life SMD file
Put a check on
Triangles and only
We must make model apparts from head to foot [i don't know how to do it true, but i do it so, and it work very well]
Go to:
Model ->
Select ->
Face, put a check on
By vertex
Allocate part of the model, and leave for example the head or part of it
Press
Delete (on keyboard)
Then go to:
File ->
Export ->
Half-Life SMD file save for example as PART-1.smd
Then press
CTRL+Z , then press
CTRL+I , and
Delete
You see we have model without head
then again
allocate part of the model, and save piecemeal
Like this:
Red lines show how you should divide it into parts
Now we have 4 part's:
PART-1.smd
PART-2.smd
PART-3.smd
PART-4.smd
Edit .qc file
Code:
$bodygroup studio
{
studio "1"
}
$bodygroup studio
{
studio "2"
}
Code:
$bodygroup studio
{
studio "PART-1"
}
$bodygroup studio
{
studio "PART-2"
}
$bodygroup studio
{
studio "PART-3"
}
$bodygroup studio
{
studio "PART-4"
}
But 1 important thing: we must move 1 part to end, after other part's
Code:
$bodygroup studio
{
studio "PART-1"
}
$bodygroup studio
{
studio "PART-2"
}
$bodygroup studio
{
studio "PART-3"
}
$bodygroup studio
{
studio "PART-4"
}
Code:
$bodygroup studio
{
studio "PART-2"
}
$bodygroup studio
{
studio "PART-3"
}
$bodygroup studio
{
studio "PART-4"
}
{
studio "PART-1"
}
Compile model:
Tools ->
Half-Life ->
Compile QC file
That's all, model fixed, try to testing model ingame
p.s. i always make, not less than 3 part's, usually 4-5, if model have many polygon's we can make
a very large number of part's (because when you compiling model with part, which have many polygons you get a error with [to many vertixes], in this case you must make part more little)
You can try it on model which i added in attachment