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[TUT] [Modelling] fixing bugged models


  
 
 
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GAARA54
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Join Date: Oct 2009
Location: Everywhere
Old 09-28-2010 , 04:35   [TUT] [Modelling] fixing bugged models
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[TUT] [Modelling] fixing bugged models


~Credits~:
Koshak - he teach me how to do it, big thanks
GAARA54 - for this tutorial XD


I have some requestes from forum members to fix models, which have bug ingame like this:

http://forums.alliedmods.net/attachment.php?attachmentid=74257&stc=1&d=119 0966108
http://forums.alliedmods.net/attachment.php?attachmentid=74258&stc=1&d=119 0966108
http://forums.alliedmods.net/attachment.php?attachmentid=74256&stc=1&d=119 0966108
http://forums.alliedmods.net/attachment.php?attachmentid=74255&stc=1&d=119 0966108


How it can be fixed ?
it is'nt very hard.
you need milkshape3d and only.

Consider on the example of this model:



Decompile model with Milkshape3D:
Tools - > Half Life -> Decompile Normal HL mdl file

Find .qc file in decompile folder
find in .qc this lines:

Code:
$bodygroup studio
{
studio "1"
}

$bodygroup studio
{
studio "2"
}
it show to you what we must import
Import 1.smd and 2.smd
File -> Import -> Half-Life SMD file
Put a check on Triangles and only

We must make model apparts from head to foot [i don't know how to do it true, but i do it so, and it work very well]

Go to:
Model -> Select -> Face, put a check on By vertex




Allocate part of the model, and leave for example the head or part of it
Press Delete (on keyboard)
Then go to: File -> Export -> Half-Life SMD file save for example as PART-1.smd


Then press CTRL+Z , then press CTRL+I , and Delete

You see we have model without head

then again allocate part of the model, and save piecemeal

Like this:



Red lines show how you should divide it into parts


Now we have 4 part's:
PART-1.smd
PART-2.smd
PART-3.smd
PART-4.smd


Edit .qc file

Code:
$bodygroup studio
{
studio "1"
}

$bodygroup studio
{
studio "2"
}


Code:
$bodygroup studio
{
studio "PART-1"
}

$bodygroup studio
{
studio "PART-2"
}

$bodygroup studio
{
studio "PART-3"
}

$bodygroup studio
{
studio "PART-4"
}
But 1 important thing: we must move 1 part to end, after other part's

Code:
$bodygroup studio
{
studio "PART-1"
}

$bodygroup studio
{
studio "PART-2"
}

$bodygroup studio
{
studio "PART-3"
}

$bodygroup studio
{
studio "PART-4"
}


Code:
$bodygroup studio
{
studio "PART-2"
}

$bodygroup studio
{
studio "PART-3"
}

$bodygroup studio
{
studio "PART-4"
}

{
studio "PART-1"
}
Compile model:
Tools -> Half-Life -> Compile QC file

That's all, model fixed, try to testing model ingame

p.s. i always make, not less than 3 part's, usually 4-5, if model have many polygon's we can make a very large number of part's (because when you compiling model with part, which have many polygons you get a error with [to many vertixes], in this case you must make part more little)

You can try it on model which i added in attachment
Attached Thumbnails
Click image for larger version

Name:	hl 2010-07-17 04-40-45-48.jpg
Views:	4004
Size:	95.3 KB
ID:	74255   Click image for larger version

Name:	x20a2o.jpg
Views:	1022
Size:	86.7 KB
ID:	74256   Click image for larger version

Name:	2z7jxac.jpg
Views:	1192
Size:	78.7 KB
ID:	74257   Click image for larger version

Name:	bug1.JPG
Views:	1075
Size:	22.8 KB
ID:	74258   Click image for larger version

Name:	ms3d-1.JPG
Views:	2555
Size:	65.9 KB
ID:	74261  

Click image for larger version

Name:	ms3d-2.JPG
Views:	2399
Size:	64.8 KB
ID:	74262  
Attached Files
File Type: zip unfixed_police.zip (1.37 MB, 387 views)
__________________

Last edited by GAARA54; 09-28-2010 at 05:27.
GAARA54 is offline
 


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