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Linux func_rotating bug fixer


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AlexALX
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Join Date: Apr 2009
Old 09-21-2010 , 17:34   Re: Linux func_rotating bug fixer
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Can I build this plug-in to my [DeathRun] Triggers & Entities Fix? (Ask the author as if ... ConnorMcLeod) And if I build it - then do the checking on Linux or not? (Do fix only for Linux servers)
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platzpatrone
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Join Date: Apr 2007
Location: Germany
Old 09-21-2010 , 19:49   Re: Linux func_rotating bug fixer
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Quote:
Originally Posted by AlexALX View Post
Can I build this plug-in to my [DeathRun] Triggers & Entities Fix? (Ask the author as if ... ConnorMcLeod) And if I build it - then do the checking on Linux or not? (Do fix only for Linux servers)
the bug is only on linux servers.
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AlexALX
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Join Date: Apr 2009
Old 09-22-2010 , 06:03   Re: Linux func_rotating bug fixer
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Originally Posted by platzpatrone View Post
the bug is only on linux servers.
As I understand it - no. Bug is in the windows, only to appear in the 512 again later.

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Found that thos entities stop rotation (only visual) when some angle value is above 32768 or below -32768 on linux, and -16777216/16777216 (=32768*512) on windows, at least on my computer and on my dediacted server.
But if the Linux server is 10-20 minutes (depending on the speed of the entity), then it will be on windose 5000-10000 minutes And maybe faster... (Again, depending on speed)
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platzpatrone
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Join Date: Apr 2007
Location: Germany
Old 09-22-2010 , 07:14   Re: Linux func_rotating bug fixer
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Originally Posted by AlexALX View Post
As I understand it - no. Bug is in the windows, only to appear in the 512 again later.



But if the Linux server is 10-20 minutes (depending on the speed of the entity), then it will be on windose 5000-10000 minutes And maybe faster... (Again, depending on speed)

to be honest, u dont play a map with rotating things on windows for round about 5000-10000 minutes

u change the map after maybe 20-120 or more minutes. dont u ?

if u play as example on linux: deathrun_caves, the rotating things stops after time (only visual) but if u change the map
the bug is gone.

so u need this fix only on linux ;)
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