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My L4D2 server no longer runs. SRCDS crashes leaving log files...


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NeilF
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Join Date: Mar 2010
Old 09-16-2010 , 16:34   Re: My L4D2 server no longer runs. SRCDS crashes leaving log files...
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I've done a fresh install, and that runs OK, so it's clearly something to do with the original install that a Valve update has stuffed.

What's odd is during the running of the console, before it bombs out, it talks about 18 players, but my config (designed to allow 5 of us to play) doesn't specify 18 players? Could this be a hint of the problem?

Also, if I take the map out of the startup line, the console starts fine. But the moment I issue a map command in the console, it dies?

Code:
hostname "Neils Server"

// Rcon Cvars
rcon_password "XXXXXXXXX" //Sets remote control password


// Do not connect to the Match Making Service
// "0" = Off
// "1" = On
// sv_steamgroup_exclusive 1


// Server Cvars
mp_disable_autokick 1 //Prevents a userid from being auto-kicked
sv_allow_wait_command 0 //Allow or disallow the wait command on clients connected to this server.
sv_alltalk 0 //Players can hear all other players, no team restrictions
sv_alternateticks 0 //If set, server only simulates entities on even numbered ticks.
sv_clearhinthistory 0 //Clear memory of server side hints displayed to the player.
sv_consistency 1 //Whether the server enforces file consistency for critical files
sv_contact "[email protected]" //Contact email for server sysop
sv_downloadurl "" //Location from which clients can download missing files

// Lan or internet play, Server region cvars
// sv_lan 0 //If set to 1,Server is a lan server ( no heartbeat, no authentication, no non-class C addresses )
// Region Codes 0 US East coast  1  US West coast  2  South America  3  Europe  4 Asia  5 Australia  6 Middle East  7 Africa  255 world
sv_region 3

// Server Logging
sv_log_onefile 0 //Log server information to only one file.
sv_logbans 1 //Log server bans in the server logs.
sv_logecho 0 //Echo log information to the console.
sv_logfile 1 //Log server information in the log file.

//sv_logflush 0 //Flush the log file to disk on each write (slow).
//Folder in the game directory where server logs will be stored.
sv_logsdir "logs"

// Rate Settings
sv_minrate 20000
sv_maxrate 30000

//Server Rates
sv_maxcmdrate 100 //(If sv_mincmdrate is > 0), this sets the maximum value for cl_cmdrate.
sv_unlag 1
sv_maxunlag .5 


sm_cvar survivor_limit 5 //5

sm_cvar z_max_player_zombies 5
sv_maxplayers 5 //5
sv_removehumanlimit 1
sv_unlock_sb_add 1
sv_force_unreserved 1

Is there way of better diagnosing the cause?

Has Metamod or SourceMod changed over the past couple of months to resolve a problem?
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Last edited by NeilF; 09-16-2010 at 16:45.
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