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CS Flags (dod like) - 1.194 [2013-11-09]


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stephane50
Senior Member
Join Date: Jan 2009
Old 09-06-2010 , 04:34   Re: CS Flags (dod like) - 1.193 [2009-07-09]
Reply With Quote #511

there is no restart round when the team manages to capture all the flags
how to add restart 1
FR
il y a pas de restart Round lorsque l'équipe parvient à saisir tout les drapeaux
comment ajouter restart Round
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Last edited by stephane50; 09-06-2010 at 04:37.
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TheGogu
New Member
Join Date: Sep 2010
Old 09-07-2010 , 20:56   Re: CS Flags (dod like) - 1.193 [2009-07-09]
Reply With Quote #512

Can someone fix this error? My server crashes frequently and shows this:

L 09/07/2010 - 10:48:46: [AMXX] Displaying debug trace (plugin "csflags.amxx")
L 09/07/2010 - 10:48:46: [AMXX] Run time error 4: index out of bounds
L 09/07/2010 - 10:48:46: [AMXX] [0] 52025.attach::show_win_hud (line 99
L 09/07/2010 - 10:48:46: [AMXX] [1] 52025.attach::win_hud_repeat (line 1091)


And another problem with this plugin:

When I set the roundtime to let's say mp_roundtime 50 and after 24 minutes of playtime the game ends with a team winning, the vote starts and the map is chosen. When the server changes the map to the one chosen by vote, then on that map the remaining roundtime of the previous map is set and that results in a roundtime of only 26 minutes. Can you fix this? Some maps starts with only 10 or 5 minutes and there is not enough time to finish a flags match.

Last edited by TheGogu; 09-07-2010 at 21:18.
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commonbullet
Veteran Member
Join Date: Oct 2005
Old 09-09-2010 , 07:53   Re: CS Flags (dod like) - 1.193 [2009-07-09]
Reply With Quote #513

Hi,
I'll be checking those issues/requests from latest posts (and pms) by this weekend.
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platzpatrone
Veteran Member
Join Date: Apr 2007
Location: Germany
Old 09-09-2010 , 07:57   Re: CS Flags (dod like) - 1.193 [2009-07-09]
Reply With Quote #514

Quote:
Originally Posted by commonbullet View Post
Hi,
I'll be checking those issues/requests from latest posts (and pms) by this weekend.
hey commonbullet,

1 suggestion, may u can add that we can setup 1 or 2 flags with more needed player as 1

like in dod, sometimes u need for 1 or 2 flags more than 1 player like 2 or 3 players to capture the flag, this would be nice if it can be done
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commonbullet
Veteran Member
Join Date: Oct 2005
Old 09-11-2010 , 11:55   Re: CS Flags (dod like) - 1.193 [2009-07-09]
Reply With Quote #515

Quote:
Originally Posted by platzpatrone View Post
hey commonbullet,

1 suggestion, may u can add that we can setup 1 or 2 flags with more needed player as 1

like in dod, sometimes u need for 1 or 2 flags more than 1 player like 2 or 3 players to capture the flag, this would be nice if it can be done
That's a feature for next plugin version, I haven't had the time required to build all that.
http://forums.alliedmods.net/showpos...&postcount=429
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platzpatrone
Veteran Member
Join Date: Apr 2007
Location: Germany
Old 09-11-2010 , 12:02   Re: CS Flags (dod like) - 1.193 [2009-07-09]
Reply With Quote #516

sounds great, thank you
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commonbullet
Veteran Member
Join Date: Oct 2005
Old 09-11-2010 , 12:03   Re: CS Flags (dod like) - 1.193 [2009-07-09]
Reply With Quote #517

Quote:
Originally Posted by TheGogu View Post
Can someone fix this error? My server crashes frequently and shows this:

L 09/07/2010 - 10:48:46: [AMXX] Displaying debug trace (plugin "csflags.amxx")
L 09/07/2010 - 10:48:46: [AMXX] Run time error 4: index out of bounds
L 09/07/2010 - 10:48:46: [AMXX] [0] 52025.attach::show_win_hud (line 99
L 09/07/2010 - 10:48:46: [AMXX] [1] 52025.attach::win_hud_repeat (line 1091)


And another problem with this plugin:

When I set the roundtime to let's say mp_roundtime 50 and after 24 minutes of playtime the game ends with a team winning, the vote starts and the map is chosen. When the server changes the map to the one chosen by vote, then on that map the remaining roundtime of the previous map is set and that results in a roundtime of only 26 minutes. Can you fix this? Some maps starts with only 10 or 5 minutes and there is not enough time to finish a flags match.
About the error log, I'll try to reproduce that.
Time handling is hard, I'll be checking that too. I wish that all map voting systems would have an option so they could be triggered by a command instead of waiting for the level ending time. By the way are you using any voting system other that the amxmodx default?
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Old 09-12-2010, 00:17
culdasac[KK]
This message has been deleted by Exolent[jNr]. Reason: Posts made to advertise server.
jeremyjohn
BANNED
Join Date: Jun 2009
Location: Malaysia
Old 09-13-2010 , 01:49   Re: CS Flags (dod like) - 1.193 [2009-07-09]
Reply With Quote #518

Will this run smoothly With CSDM 2.1 On AMXX 1.8?
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Arkshine
AMX Mod X Plugin Approver
Join Date: Oct 2005
Old 09-13-2010 , 04:09   Re: CS Flags (dod like) - 1.193 [2009-07-09]
Reply With Quote #519

It should work.
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TheGogu
New Member
Join Date: Sep 2010
Old 09-13-2010 , 06:42   Re: CS Flags (dod like) - 1.193 [2009-07-09]
Reply With Quote #520

My server runs csflags with csdm and it works .. when it works .. and then crashes.

@commonbullet: no, just the default adminvote.amxx.

And another problem:

amx_csflags_freeze 1 works just on the first WIN.

Last edited by TheGogu; 09-13-2010 at 06:45.
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