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ExtraLevels 3 (v1.3.6d)


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Soloist
Senior Member
Join Date: Jun 2004
Location: New York
Old 07-14-2005 , 21:46  
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Quote:
Originally Posted by {[*G.C*
} Soloist]I have a request/suggestion. I have updated the extralevels2 by cheeserm so that the amount Bloodlust given for an onos is less than the other forms to prevent perma-charge onos, and I believe i changed it for this plugin so here is the code that could be added if you want?

Line 64
Code:
#define BLOODLUSTONOS		7		// Amount Blood lust is decresed by for onos
Line 473
Code:
// Blood Lust
			new onosclass = ns_get_class(id)
			if ( onosclass == CLASS_ONOS )
			{
				new Float:energy = entity_get_float(id, EV_FL_fuser3)
				energy += (( BLOODLUSTSPEED * g_bloodlustupgrade[id] ) / BLOODLUSTONOS )
				if ( energy > 1000.0 )
					energy = 1000.0
				entity_set_float(id, EV_FL_fuser3,energy)
			}
			else
			{
Line 492
Code:
			}
Edit: It works the value i have BLOODLUSTONOS set to is 7 so that gives him permacharge but as if he is attacking it will decrease the energy.
Karlos can you add this to the plugin or not?

Also a problem that I see is when you reach above level 10 the level number and percentage above the xp bar doesnt show up unless u have just killed someone or your attacking cc/hive, can that be fixed to always show up?
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