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CrAzy F00L
Member
Join Date: Mar 2004
Old 04-24-2004 , 16:39   wont work
Reply With Quote #1

i cant get this plugin to work.. it compiles fine... but it says sumthing like
[AMXX] Invalid Plugin

heres the code

Code:
#include <amxmod>
#include <amxmisc>
#include <string>
#include <float>
#include <Vexd_Utilities>

new beam, boom

public vexd_pfntouch(pToucher, pTouched) {
    new szClassName[32]
    Entvars_Get_String(pToucher, EV_SZ_classname, szClassName, 32);

    if(equal(szClassName, "vexd_rocket") || equal(szClassName, "vexd_vrocket")) {
        emit_sound(pToucher, CHAN_WEAPON, "vox/_period.wav", 1.0, ATTN_NORM, 0, PITCH_NORM)
        emit_sound(pToucher, CHAN_VOICE, "vox/_period.wav", 1.0, ATTN_NORM, 0, PITCH_NORM)

        new Float:vExplodeAt[3]
        Entvars_Get_Vector(pToucher, EV_VEC_origin, vExplodeAt)

        RadiusDamage(vExplodeAt, 1, 50)

        message_begin(MSG_BROADCAST, SVC_TEMPENTITY)
        write_byte(3)
        write_coord(floatround(vExplodeAt[0]))
        write_coord(floatround(vExplodeAt[1]))
        write_coord(floatround(vExplodeAt[2]))
        write_short(boom)
        write_byte(50)
        write_byte(15)
        write_byte(0)
        message_end()

        new iOwner
        iOwner = Entvars_Get_Edict(pToucher, EV_ENT_owner)

        AttachView(iOwner, iOwner)    //Resets rocket owner's view (in case of vrocket).

        RemoveEntity(pToucher)
    }

    return 1;
}

public Vexd_CreateRocket(id,level,cid){
    if (!cmd_access(id,level,cid,1))
        return PLUGIN_HANDLED

    new Float:vOrigin[3]
    new Float:vAngles[3]
    Entvars_Get_Vector(id, EV_VEC_origin, vOrigin)
    Entvars_Get_Vector(id, EV_VEC_v_angle, vAngles)

        new NewEnt
        NewEnt = CreateEntity("info_target")

        if(NewEnt == 0) {
            return PLUGIN_HANDLED_MAIN
        }

    Entvars_Set_String(NewEnt, EV_SZ_classname, "vexd_rocket")

        ENT_SetModel(NewEnt, "models/rpgrocket.mdl")

    new Float:MinBox[3]
    new Float:MaxBox[3]
    MinBox[0] = -1.0
    MinBox[1] = -1.0
    MinBox[2] = -1.0
    MaxBox[0] = 1.0
    MaxBox[1] = 1.0
    MaxBox[2] = 1.0

    Entvars_Set_Vector(NewEnt, EV_VEC_mins, MinBox)
    Entvars_Set_Vector(NewEnt, EV_VEC_maxs, MaxBox)

    ENT_SetOrigin(NewEnt, vOrigin)
    Entvars_Set_Vector(NewEnt, EV_VEC_angles, vAngles)

    Entvars_Set_Int(NewEnt, EV_INT_effects, 64)  //64 = EF_LIGHT, rocket glow. 64??
    Entvars_Set_Int(NewEnt, EV_INT_solid, 2)    //2 = Solid bbox. (const.h)
    Entvars_Set_Int(NewEnt, EV_INT_movetype, 5) //5 = movetype_fly, No grav, but collides.
    Entvars_Set_Edict(NewEnt, EV_ENT_owner, id)


    new Float:fNewVelocity[3]
    VelocityByAim(id, 400, fNewVelocity)
    Entvars_Set_Vector(NewEnt, EV_VEC_velocity, fNewVelocity)

    message_begin(MSG_BROADCAST, SVC_TEMPENTITY)
    write_byte(22)
    write_short(NewEnt)
    write_short(beam)
    write_byte(45)
    write_byte(4)
    write_byte(255)
    write_byte(0)
    write_byte(0)
    write_byte(128)
    message_end()

    emit_sound(NewEnt, CHAN_WEAPON, "weapons/rocketfire1.wav", 1.0, ATTN_NORM, 0, PITCH_NORM)
    emit_sound(NewEnt, CHAN_VOICE, "weapons/rocket1.wav", 1.0, ATTN_NORM, 0, PITCH_NORM)

    return PLUGIN_HANDLED_MAIN
}

public Vexd_CreateVRocket(id,level,cid){
    if (!cmd_access(id,level,cid,1))
        return PLUGIN_HANDLED

    new Float:vOrigin[3]
    new Float:vAngles[3]
    Entvars_Get_Vector(id, EV_VEC_origin, vOrigin)
    Entvars_Get_Vector(id, EV_VEC_v_angle, vAngles)

        new NewEnt
        NewEnt = CreateEntity("info_target")

        if(NewEnt == 0) {
            return PLUGIN_HANDLED_MAIN
        }

    Entvars_Set_String(NewEnt, EV_SZ_classname, "vexd_vrocket")

        ENT_SetModel(NewEnt, "models/rpgrocket.mdl")

    new Float:MinBox[3]
    new Float:MaxBox[3]

    MinBox[0] = -1.0
    MinBox[1] = -1.0
    MinBox[2] = -1.0
    MaxBox[0] = 1.0
    MaxBox[1] = 1.0
    MaxBox[2] = 1.0

    Entvars_Set_Vector(NewEnt, EV_VEC_mins, MinBox)
    Entvars_Set_Vector(NewEnt, EV_VEC_maxs, MaxBox)

    ENT_SetOrigin(NewEnt, vOrigin)
    Entvars_Set_Vector(NewEnt, EV_VEC_angles, vAngles)

    Entvars_Set_Int(NewEnt, EV_INT_effects, 64)  //1 = EF_LIGHT, rocket glow. 64??
    Entvars_Set_Int(NewEnt, EV_INT_solid, 2)    //2 = Solid bbox. (const.h)
    Entvars_Set_Int(NewEnt, EV_INT_movetype, 5) //5 = movetype_fly, No grav, but collides.
    Entvars_Set_Edict(NewEnt, EV_ENT_owner, id)


    new Float:fNewVelocity[3]
    VelocityByAim(id, 400, fNewVelocity)
    Entvars_Set_Vector(NewEnt, EV_VEC_velocity, fNewVelocity)

    message_begin(MSG_BROADCAST, SVC_TEMPENTITY)
    write_byte(22)
    write_short(NewEnt)
    write_short(beam)
    write_byte(45)
    write_byte(4)
    write_byte(255)
    write_byte(0)
    write_byte(0)
    write_byte(128)
    message_end()

    emit_sound(NewEnt, CHAN_WEAPON, "weapons/rocketfire1.wav", 1.0, ATTN_NORM, 0, PITCH_NORM)
    emit_sound(NewEnt, CHAN_VOICE, "weapons/rocket1.wav", 1.0, ATTN_NORM, 0, PITCH_NORM)

    AttachView(id, NewEnt)

    return PLUGIN_HANDLED_MAIN
}

public RocketThink()
{
    new id, iCurrent
    new Float:vAngles[3], Float:fNewVelocity[3]
    iCurrent = FindEntity(-1, "vexd_vrocket")

    while (iCurrent != -1)
    {
        id = Entvars_Get_Edict(iCurrent, EV_ENT_owner)
        Entvars_Get_Vector(id, EV_VEC_v_angle, vAngles)
        VelocityByAim(id, 400, fNewVelocity)
        Entvars_Set_Vector(iCurrent, EV_VEC_angles, vAngles)
        Entvars_Set_Vector(iCurrent, EV_VEC_velocity, fNewVelocity)
        iCurrent =  FindEntity(iCurrent, "vexd_vrocket")
    }
}

public plugin_init(){
    register_plugin("Vexd Entity demo (Rocket)","1.00","default")
    register_clcmd("amx_rocket","Vexd_CreateRocket",ADMIN_KICK)
    register_clcmd("amx_vrocket","Vexd_CreateVRocket",ADMIN_KICK)
    set_task(0.1, "RocketThink", 0, "", 0, "b")

    return PLUGIN_CONTINUE
}

public plugin_precache() {
    precache_sound("vox/_period.wav")
    precache_sound("weapons/rocketfire1.wav")
    precache_sound("weapons/rocket1.wav")
    precache_model("models/rpgrocket.mdl")
    beam = precache_model("sprites/fire.spr")
    boom = precache_model("sprites/zerogxplode.spr")

    return PLUGIN_CONTINUE
}
if anyone could get this to work i would greatly appreciate it

-Thanks
__________________
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