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env_spritetrail problems..


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atom0s
Senior Member
Join Date: Jul 2009
Old 08-14-2010 , 20:04   Re: env_spritetrail problems..
Reply With Quote #11

No errors, the bots indexes don't exceed their client id (or go above MAXPLAYERS etc). The high values are the entities being created which aren't stored based on a range.

I have IsClientInGame and IsPlayerAlive checks in various versions of a few of the above functions, the ones I pasted much have been newer tests without them. I've honestly spent all day trying to get this to work fully and consistently, but it's not looking like it's going to happen. No matter what there is an issue with the trail being there every round.

If anyone else has any ideas, would love to hear them.
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atom0s
Senior Member
Join Date: Jul 2009
Old 08-23-2010 , 11:30   Re: env_spritetrail problems..
Reply With Quote #12

*Bump*

Hate having to bump things, sorry. Anyone else have any ideas for this, been trying various ideas and such. Still can't seem to get this working fully.
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Mitchell
~lick~
Join Date: Mar 2010
Old 09-14-2010 , 22:07   Re: env_spritetrail problems..
Reply With Quote #13

Is it possible for some one to make a small code making it so when an admin spawns it gives the trail but on death/round start/end, it removes?
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