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Question Reguarding Playerspawn Event


  
 
 
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Tirant
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Join Date: Jul 2008
Location: Los Angeles, California
Old 08-15-2010 , 15:34   Question Reguarding Playerspawn Event
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I know the most efficient way of grabbing the playerspawn forward is though ham, but I have found that it is not always successful. I know that on new rounds, players who didn't die technically don't respawn, but I was curious if it is possible to grab the event on new rounds as well without using get_players. I was thinking of using ResetHUD, but will that work?
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